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Posted: Sat Nov 15, 2008 11:02 pm
by Commodore
nupanick do you care where I put the exit the edge that boarders yours?
Posted: Sun Nov 16, 2008 7:52 am
by asiekierka
I can make a Plastic multiplayer chatroom.
Posted: Sun Nov 16, 2008 8:56 am
by Dr. Dos
that's great and has nothing to do with this ZZT project.
Posted: Sun Nov 16, 2008 6:17 pm
by Scribbit
Commodore: anywhere is fine, as I was leaving the whole edge open anyway.
Asiekierka: Sounds like a great idea / didn't someone do that already (but nobody noticed)?
Dr. Dos: How's your board coming?
Posted: Wed Nov 19, 2008 6:45 pm
by zamros
SSSTATUS REPORT EVERYBODY!
zamros status: DIdnt fuckin start yet.
Posted: Wed Nov 19, 2008 7:12 pm
by Schroedingers Cat
SC status: No start yet!
KEEP UP THE GOOD WORK!!!!

Posted: Wed Nov 19, 2008 7:14 pm
by Seventh Shade
Everything's done except for the central puzzle.
Posted: Wed Nov 19, 2008 7:50 pm
by Scribbit
Status: Really dumb open board. I need to set a better example.
At least I started! I'll go finish!
Posted: Wed Nov 19, 2008 11:45 pm
by Ellypses
Status: Pondering what to put in the board. Two ways in parallel from each other and one way out, and it's a key room. Great googly-goo!
Posted: Thu Nov 20, 2008 3:40 am
by InfoSponge
InfoSponge status:
Graphics done.
Puzzle figured out.
ZZT-OOP programming maybe 1/3 - 1/2 done.
Posted: Thu Nov 20, 2008 4:59 pm
by RobertP
Status: Working on the puzzle (it involves fire, water, ice and a couple of trees). Gradually adding graphics, because most of the visuals are related to the puzzle.
Posted: Sat Nov 22, 2008 4:25 am
by Commodore
mine is done, it has no puzzles and full of whining, also where do I put the entrance nupanick? WHERE?
Posted: Sat Nov 22, 2008 6:23 pm
by Scribbit
on the whole west edge, my board is an open crossroads.
Posted: Sun Nov 23, 2008 12:30 am
by Commodore
oops didn't see previous post, sorry.
Posted: Wed Nov 26, 2008 4:21 am
by InfoSponge
OK I ADMIT IT, I'VE BEEN SLACKING