Collaborative Game Idea

NOTE: I HATE A LOT OF YOUR ZZT GAMES, SO WATCH OUT!

Moderators: Commodore, Zenith Nadir

Post Reply

Is this a:

Good Idea
9
69%
Bad Idea
2
15%
Depends
2
15%
 
Total votes: 13

User avatar
Commodore
fgsdfs
Posts: 2471
Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:

Post by Commodore »

nupanick do you care where I put the exit the edge that boarders yours?
*POW* *CLANK* *PING*
User avatar
asiekierka
YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
Posts: 223
Joined: Sat Sep 10, 2005 10:06 am

Post by asiekierka »

I can make a Plastic multiplayer chatroom.
User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1772
Joined: Tue Mar 11, 2003 12:00 am
Location: Washington

Post by Dr. Dos »

that's great and has nothing to do with this ZZT project.
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter

Apologies for the old post you may have just read.
User avatar
Scribbit
is keeping the new avatar, thanks.
Posts: 543
Joined: Tue Sep 18, 2007 8:06 pm

Post by Scribbit »

Commodore: anywhere is fine, as I was leaving the whole edge open anyway.

Asiekierka: Sounds like a great idea / didn't someone do that already (but nobody noticed)?

Dr. Dos: How's your board coming?
I'm nupanick.
User avatar
zamros
my power level is enormous
Posts: 543
Joined: Thu Mar 20, 2003 9:34 pm

Post by zamros »

SSSTATUS REPORT EVERYBODY!

zamros status: DIdnt fuckin start yet.
User avatar
Schroedingers Cat
We must invent teleportation!
Posts: 721
Joined: Mon Jun 19, 2006 11:35 pm
Location: Idaho, Wisconsin

Post by Schroedingers Cat »

SC status: No start yet!


KEEP UP THE GOOD WORK!!!! :keen:
Seventh Shade
secret sauce
Posts: 129
Joined: Sun Feb 22, 2004 10:38 pm
Location: MO :(

Post by Seventh Shade »

Everything's done except for the central puzzle.
User avatar
Scribbit
is keeping the new avatar, thanks.
Posts: 543
Joined: Tue Sep 18, 2007 8:06 pm

Post by Scribbit »

Status: Really dumb open board. I need to set a better example.

At least I started! I'll go finish!
I'm nupanick.
User avatar
Ellypses
Whaf yew vauhnt?
Posts: 145
Joined: Tue Aug 24, 2004 2:14 pm
Location: In hell called earth
Contact:

Post by Ellypses »

Status: Pondering what to put in the board. Two ways in parallel from each other and one way out, and it's a key room. Great googly-goo!
InfoSponge
Official Clamp School Defender
Posts: 169
Joined: Tue Sep 16, 2008 3:06 pm
Location: 1. n. a place of settlement, activity, or residence

Post by InfoSponge »

InfoSponge status:

Graphics done.
Puzzle figured out.
ZZT-OOP programming maybe 1/3 - 1/2 done.
User avatar
RobertP
gore Arnold
Posts: 250
Joined: Tue Dec 18, 2007 6:53 pm
Location: Burning Oak retirement facility

Post by RobertP »

Status: Working on the puzzle (it involves fire, water, ice and a couple of trees). Gradually adding graphics, because most of the visuals are related to the puzzle.
My waste is my weapon.
User avatar
Commodore
fgsdfs
Posts: 2471
Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:

Post by Commodore »

mine is done, it has no puzzles and full of whining, also where do I put the entrance nupanick? WHERE?
*POW* *CLANK* *PING*
User avatar
Scribbit
is keeping the new avatar, thanks.
Posts: 543
Joined: Tue Sep 18, 2007 8:06 pm

Post by Scribbit »

on the whole west edge, my board is an open crossroads.
I'm nupanick.
User avatar
Commodore
fgsdfs
Posts: 2471
Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:

Post by Commodore »

oops didn't see previous post, sorry.
*POW* *CLANK* *PING*
InfoSponge
Official Clamp School Defender
Posts: 169
Joined: Tue Sep 16, 2008 3:06 pm
Location: 1. n. a place of settlement, activity, or residence

Post by InfoSponge »

OK I ADMIT IT, I'VE BEEN SLACKING
Post Reply