NOTE: I HATE A LOT OF YOUR ZZT GAMES, SO WATCH OUT!
Moderators: Commodore , Zenith Nadir
Commodore
fgsdfs
Posts: 2471 Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:
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by Commodore » Sat Nov 15, 2008 11:02 pm
nupanick do you care where I put the exit the edge that boarders yours?
*POW* *CLANK* *PING*
asiekierka
YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
Posts: 223 Joined: Sat Sep 10, 2005 10:06 am
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by asiekierka » Sun Nov 16, 2008 7:52 am
I can make a Plastic multiplayer chatroom.
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1772 Joined: Tue Mar 11, 2003 12:00 am
Location: Washington
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by Dr. Dos » Sun Nov 16, 2008 8:56 am
that's great and has nothing to do with this ZZT project.
Scribbit
is keeping the new avatar, thanks.
Posts: 543 Joined: Tue Sep 18, 2007 8:06 pm
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by Scribbit » Sun Nov 16, 2008 6:17 pm
Commodore: anywhere is fine, as I was leaving the whole edge open anyway.
Asiekierka: Sounds like a great idea / didn't someone do that already (but nobody noticed)?
Dr. Dos: How's your board coming?
I'm nupanick.
zamros
my power level is enormous
Posts: 543 Joined: Thu Mar 20, 2003 9:34 pm
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by zamros » Wed Nov 19, 2008 6:45 pm
SSSTATUS REPORT EVERYBODY!
zamros status: DIdnt fuckin start yet.
Schroedingers Cat
We must invent teleportation!
Posts: 721 Joined: Mon Jun 19, 2006 11:35 pm
Location: Idaho, Wisconsin
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by Schroedingers Cat » Wed Nov 19, 2008 7:12 pm
SC status: No start yet!
KEEP UP THE GOOD WORK!!!!
Seventh Shade
secret sauce
Posts: 129 Joined: Sun Feb 22, 2004 10:38 pm
Location: MO :(
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by Seventh Shade » Wed Nov 19, 2008 7:14 pm
Everything's done except for the central puzzle.
Scribbit
is keeping the new avatar, thanks.
Posts: 543 Joined: Tue Sep 18, 2007 8:06 pm
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by Scribbit » Wed Nov 19, 2008 7:50 pm
Status: Really dumb open board. I need to set a better example.
At least I started! I'll go finish!
I'm nupanick.
Ellypses
Whaf yew vauhnt?
Posts: 145 Joined: Tue Aug 24, 2004 2:14 pm
Location: In hell called earth
Contact:
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by Ellypses » Wed Nov 19, 2008 11:45 pm
Status: Pondering what to put in the board. Two ways in parallel from each other and one way out, and it's a key room. Great googly-goo!
InfoSponge
Official Clamp School Defender
Posts: 169 Joined: Tue Sep 16, 2008 3:06 pm
Location: 1. n. a place of settlement, activity, or residence
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by InfoSponge » Thu Nov 20, 2008 3:40 am
InfoSponge status:
Graphics done.
Puzzle figured out.
ZZT-OOP programming maybe 1/3 - 1/2 done.
RobertP
gore Arnold
Posts: 250 Joined: Tue Dec 18, 2007 6:53 pm
Location: Burning Oak retirement facility
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by RobertP » Thu Nov 20, 2008 4:59 pm
Status: Working on the puzzle (it involves fire, water, ice and a couple of trees). Gradually adding graphics, because most of the visuals are related to the puzzle.
My waste is my weapon.
Commodore
fgsdfs
Posts: 2471 Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:
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by Commodore » Sat Nov 22, 2008 4:25 am
mine is done, it has no puzzles and full of whining, also where do I put the entrance nupanick? WHERE?
*POW* *CLANK* *PING*
Scribbit
is keeping the new avatar, thanks.
Posts: 543 Joined: Tue Sep 18, 2007 8:06 pm
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by Scribbit » Sat Nov 22, 2008 6:23 pm
on the whole west edge, my board is an open crossroads.
I'm nupanick.
Commodore
fgsdfs
Posts: 2471 Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:
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by Commodore » Sun Nov 23, 2008 12:30 am
oops didn't see previous post, sorry.
*POW* *CLANK* *PING*
InfoSponge
Official Clamp School Defender
Posts: 169 Joined: Tue Sep 16, 2008 3:06 pm
Location: 1. n. a place of settlement, activity, or residence
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by InfoSponge » Wed Nov 26, 2008 4:21 am
OK I ADMIT IT, I'VE BEEN SLACKING