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Posted: Mon Nov 10, 2008 12:44 pm
by Alexis Janson
I made mine
Posted: Mon Nov 10, 2008 1:33 pm
by RobertP
Good going!
Will I be working on board 2,1 or 4,2? And are there any guidelines in the graphics department?
Posted: Mon Nov 10, 2008 3:44 pm
by asiekierka
Use STK.
Posted: Mon Nov 10, 2008 11:03 pm
by Scribbit
You're 2,1. 4,2 is commodore's board.
Zamros, I found
yours and you can do something like I did on the mockups by leaving an edge open and then bottlenecking the player into your preferred entrance area. Also I like the idea of a large invisible maze as a 1-way area, but make sure you put in your red key somewhere.
InfoSponge and Commodore should check it out so you three agree on board exits.
Posted: Tue Nov 11, 2008 1:29 am
by Seventh Shade
My mock-up is uploaded
Posted: Tue Nov 11, 2008 2:48 am
by Scribbit
Okay, so far, so good. Again, if you're adjacent to Seventh Shade's mockup, you should check to make sure your board connections work.
Asie, you've got the hidden room, may I place a hint on my board as to how to get there? It'll be really vague, and I'll rhyme it if I can.
Posted: Tue Nov 11, 2008 6:35 am
by superbowl shuffle
So we're not seeing the board before like the original plan? And, therefore, no real graphical continuity? That's all well, of course, just not what I originally thought.
Posted: Tue Nov 11, 2008 7:34 pm
by Scribbit
Nah, I changed that a while back when I realized that I wasn't prepared to sort out the inconsistencies that would result. Standard ZZT puzzle-style for this one. And different graphics for every board might actually add to the effect.
Posted: Wed Nov 12, 2008 12:17 am
by Commodore
my internet at home is dead pending further notice.
Posted: Wed Nov 12, 2008 7:37 am
by Quantum P.
Nupanick wrote:Standard ZZT puzzle-style for this one.
What do you mean? That the style of the game is standard (and so should be puzzle-based), or that the puzzles themselves should be standard (no unorthodox puzzles)? Just wondering if I'll be disqualified if I try anything too contemporary.
Posted: Wed Nov 12, 2008 8:24 am
by Dr. Dos
Yeah I've been shooting for a group of small object related puzzles in DR. LUCKY'S MYSTERY MANOR
Posted: Wed Nov 12, 2008 11:56 pm
by Scribbit
Sorry, I should have clarified that. I meant classic puzzle style in that the game will be a series of puzzles strung together. Interesting and new puzzles are therefore the entire point of this exersize, and should be encouraged.
Unrelated question: Is this the same Dr. Lucky who's numerous murder attempts resulted in a board game award?
Posted: Thu Nov 13, 2008 3:25 am
by Dr. Dos
Yes. Although I never played the game, I just like the name.
Posted: Fri Nov 14, 2008 2:23 am
by Scribbit
Okay, I'm trying to make my board like a sort of lobby. I'm thinking it'll have general tools, like maybe a mini-game where you can gain health or something.
Is anyone using score as a reward? Even if I don't make a shop, it'd be cool to make a game with a highscore table and all.
Weird idea: we should see if we can load this into Plastic multiplayer when it's done, or else just all be in the same chatroom, so we can comment on each other's work as we play.
Posted: Fri Nov 14, 2008 6:02 am
by InfoSponge
Nupanick wrote:or else just all be in the same chatroom, so we can comment on each other's work as we play.
this, at the least