Collaborative Game Idea
Moderators: Commodore, Zenith Nadir
- asiekierka
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You're 2,1. 4,2 is commodore's board.
Zamros, I found yours and you can do something like I did on the mockups by leaving an edge open and then bottlenecking the player into your preferred entrance area. Also I like the idea of a large invisible maze as a 1-way area, but make sure you put in your red key somewhere.
InfoSponge and Commodore should check it out so you three agree on board exits.
Zamros, I found yours and you can do something like I did on the mockups by leaving an edge open and then bottlenecking the player into your preferred entrance area. Also I like the idea of a large invisible maze as a 1-way area, but make sure you put in your red key somewhere.
InfoSponge and Commodore should check it out so you three agree on board exits.
I'm nupanick.
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- secret sauce
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- superbowl shuffle
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- Quantum P.
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- Dr. Dos
- OH YES! USE VINE WHIP! <3
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Yeah I've been shooting for a group of small object related puzzles in DR. LUCKY'S MYSTERY MANOR
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Sorry, I should have clarified that. I meant classic puzzle style in that the game will be a series of puzzles strung together. Interesting and new puzzles are therefore the entire point of this exersize, and should be encouraged.
Unrelated question: Is this the same Dr. Lucky who's numerous murder attempts resulted in a board game award?
Unrelated question: Is this the same Dr. Lucky who's numerous murder attempts resulted in a board game award?
I'm nupanick.
- Dr. Dos
- OH YES! USE VINE WHIP! <3
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Yes. Although I never played the game, I just like the name.
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Okay, I'm trying to make my board like a sort of lobby. I'm thinking it'll have general tools, like maybe a mini-game where you can gain health or something.
Is anyone using score as a reward? Even if I don't make a shop, it'd be cool to make a game with a highscore table and all.
Weird idea: we should see if we can load this into Plastic multiplayer when it's done, or else just all be in the same chatroom, so we can comment on each other's work as we play.
Is anyone using score as a reward? Even if I don't make a shop, it'd be cool to make a game with a highscore table and all.
Weird idea: we should see if we can load this into Plastic multiplayer when it's done, or else just all be in the same chatroom, so we can comment on each other's work as we play.
I'm nupanick.
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