Collaborative Game Idea

NOTE: I HATE A LOT OF YOUR ZZT GAMES, SO WATCH OUT!

Moderators: Commodore, Zenith Nadir

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Is this a:

Good Idea
9
69%
Bad Idea
2
15%
Depends
2
15%
 
Total votes: 13

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Alexis Janson
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Post by Alexis Janson »

I made mine
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RobertP
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Post by RobertP »

Good going!

Will I be working on board 2,1 or 4,2? And are there any guidelines in the graphics department?
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asiekierka
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Post by asiekierka »

Use STK.
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Scribbit
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Post by Scribbit »

You're 2,1. 4,2 is commodore's board.

Zamros, I found yours and you can do something like I did on the mockups by leaving an edge open and then bottlenecking the player into your preferred entrance area. Also I like the idea of a large invisible maze as a 1-way area, but make sure you put in your red key somewhere.

InfoSponge and Commodore should check it out so you three agree on board exits.
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Seventh Shade
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Post by Seventh Shade »

My mock-up is uploaded
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Post by Scribbit »

Okay, so far, so good. Again, if you're adjacent to Seventh Shade's mockup, you should check to make sure your board connections work.

Asie, you've got the hidden room, may I place a hint on my board as to how to get there? It'll be really vague, and I'll rhyme it if I can.
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superbowl shuffle
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Post by superbowl shuffle »

So we're not seeing the board before like the original plan? And, therefore, no real graphical continuity? That's all well, of course, just not what I originally thought.
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Post by Scribbit »

Nah, I changed that a while back when I realized that I wasn't prepared to sort out the inconsistencies that would result. Standard ZZT puzzle-style for this one. And different graphics for every board might actually add to the effect.
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Commodore
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Post by Commodore »

my internet at home is dead pending further notice.
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Quantum P.
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Post by Quantum P. »

Nupanick wrote:Standard ZZT puzzle-style for this one.
What do you mean? That the style of the game is standard (and so should be puzzle-based), or that the puzzles themselves should be standard (no unorthodox puzzles)? Just wondering if I'll be disqualified if I try anything too contemporary.
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Dr. Dos
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Post by Dr. Dos »

Yeah I've been shooting for a group of small object related puzzles in DR. LUCKY'S MYSTERY MANOR
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Apologies for the old post you may have just read.
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Post by Scribbit »

Sorry, I should have clarified that. I meant classic puzzle style in that the game will be a series of puzzles strung together. Interesting and new puzzles are therefore the entire point of this exersize, and should be encouraged.

Unrelated question: Is this the same Dr. Lucky who's numerous murder attempts resulted in a board game award?
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Dr. Dos
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Post by Dr. Dos »

Yes. Although I never played the game, I just like the name.
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Post by Scribbit »

Okay, I'm trying to make my board like a sort of lobby. I'm thinking it'll have general tools, like maybe a mini-game where you can gain health or something.

Is anyone using score as a reward? Even if I don't make a shop, it'd be cool to make a game with a highscore table and all.

Weird idea: we should see if we can load this into Plastic multiplayer when it's done, or else just all be in the same chatroom, so we can comment on each other's work as we play.
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InfoSponge
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Post by InfoSponge »

Nupanick wrote:or else just all be in the same chatroom, so we can comment on each other's work as we play.
this, at the least
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