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rammstein your butt

Posted: Thu Jan 08, 2004 2:23 pm
by 7
listen to <b>laibach</b>

Re: I like ike

Posted: Thu Jan 08, 2004 9:49 pm
by 539
Zephyr wrote:
koolj wrote:I suppose this is like puting a potion on a dead player....but....Im working on MEDIEVAL, (a new game), and I have a problem....I dont know how to make the player be able to use the inventory screen. =( Does it teach you that in the help editor?
Do you mean an inventory engine?
Yes.

Posted: Thu Jan 08, 2004 9:59 pm
by 38
that seems easy... just have it so that when the player presses ? and types "+I" (lets say that I is what calls the inventory screen) that the inventory screen will pop up. Simple as easy-make cheesecake

Posted: Thu Jan 08, 2004 10:17 pm
by 539
but....but.....HOW!? How can I program it to do that!?

Posted: Thu Jan 08, 2004 11:16 pm
by Dr. Dos
ON EVERY BOARD:

Code: Select all

@inventory
#cycle 1
:loop
#if i then inventory
#loop
#end
:inventory
#clear i
What to use?

#if steely !1;Steely Dan
#if dildo !2;Dildo
#if vibrator !3;Vibrator
#if nclamps !4;Nipple clamps
#if clitstim !5;Clitoral stimulator
#if kleenex !6;Box of Kleenex
#if playboy !7;Playboy
#if buttplug !8;Butt plug
#if condom !9;Condom
!;Nothing
/i
#loop
#end
:1
#all:steely
#loop
#end
:2
#all:dildo
#loop
#end

etc...
Then you'll need the objects to have code to react to items.

Code: Select all

@Mother
#end
:touch
hi :(
#end
:steely
#if contact wtf
#end
:wtf
What the fuck is that thing? :(
#end
:dildo
I've been looking for this! Thanks Billy, take this condom.
#clear dildo
#set condom
#end
:condom
While I agree incest is best, I think you should put your sister to the test and not me.
#end
My code would make a fucking awesome game and you all know it :(

Posted: Thu Jan 08, 2004 11:18 pm
by 519
Ahahahahahahahahaha.

I'm planning to use an inventory engine similar to the above on my next game.

...If I can make the game to go along with the engine.

Posted: Thu Jan 08, 2004 11:22 pm
by Zephyr
koolj wrote:but....but.....HOW!? How can I program it to do that!?
I believe the utility ibag by WiL teaches you how to make inventory engines. Also, you could look at the code from ESP.

Posted: Fri Jan 09, 2004 3:24 pm
by 38
like i said, IT IS AS EASY AS EASY-MAKE CHEESECAKE!

Geez, why doesn't anyone ever listen to me :(

Posted: Fri Jan 09, 2004 9:10 pm
by superbowl shuffle
ON EVERY BOARD:

Code: Select all

@inventory 
#cycle 1 
:loop 
#if i then inventory 
#loop 
#end 
:inventory 
#clear i 
What to use? 

#if steely !1;Steely Dan 
#if dildo !2;Dildo 
#if vibrator !3;Vibrator 
#if nclamps !4;Nipple clamps 
#if clitstim !5;Clitoral stimulator 
#if kleenex !6;Box of Kleenex 
#if playboy !7;Playboy 
#if buttplug !8;Butt plug 
#if condom !9;Condom 
!;Nothing 
/i 
#loop 
#end 
:1 
#all:steely 
#loop 
#end 
:2 
#all:dildo 
#loop 
#end 

etc... 
Then you'll need the objects to have code to react to items.

Code: Select all

@Mother 
#end 
:touch 
hi :( 
#end 
:steely 
#if contact wtf 
#end 
:wtf 
What the fuck is that thing? :( 
#end 
:dildo 
I've been looking for this! Thanks Billy, take this condom. 
#clear dildo 
#set condom 
#end 
:condom 
While I agree incest is best, I think you should put your sister to the test and not me. 
#end 
My code would make a fucking awesome game and you all know it :(

Posted: Sat Jan 10, 2004 12:13 am
by 332
rite now im makin 2 games

Posted: Sat Jan 10, 2004 12:53 am
by 519
I am currently spawning new game ideas...none of which have lasted more than 5 minutes.

Maybe i'll just make an annoying minigame collection.

Posted: Sat Jan 10, 2004 2:07 am
by Will Sharber
theorangehamster wrote:Maybe i'll just make an annoying minigame collection.
Isn't that what Super Zzt was? (Forests I think) There were only like five boards but he made it so hard to see, that the game took like five hours to play.

Nevermind, I'm rambling again. :(

Posted: Mon Jan 26, 2004 1:53 am
by 518
REVIVED BECAUSE ITS ON TOPIC

I'm currently working on my old ZorzaX and another project.

I just looked in the archives, and I realized that although I haven't gotten that much done on it, zorzax demo is still different from what I have currently. I've only picked at it for the last 2 years...

How many of you have a game that you never seem to have finished, but do this too?

Posted: Mon Jan 26, 2004 3:42 am
by 136
Antikar wrote:REVIVED BECAUSE ITS ON TOPIC

I'm currently working on my old ZorzaX and another project.

I just looked in the archives, and I realized that although I haven't gotten that much done on it, zorzax demo is still different from what I have currently. I've only picked at it for the last 2 years...

How many of you have a game that you never seem to have finished, but do this too?
Yes, I do that before, but I never relese the demo versens

Posted: Mon Jan 26, 2004 6:52 pm
by 464
speaking of, I am going to try to release my Shadowrun demo before the WoZ contest begins. I make this demo for the purpose of seeing if anyone likes the game and so I am not wasting my time doing more needless programing... (I like programming until I do something wrong. I always do something wrong.)

Also, I'm having a little trouble with a bit of programming and if I can't figure out my problem, I will post it somewhere..... somewhere.