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Posted: Mon Sep 17, 2007 1:49 pm
by Zenith Nadir
DOPE DOPE DOPE

DOPE DOPE DOPE

DOPE DOPE DOPE

DOPE DOPE DOPE

DOPE DOPE DOPE

DOPE DOPE DOPE

DOPE DOPE DOPE

DOPE DOPE DOPE

DOPE DOPE DOPE

Posted: Mon Sep 17, 2007 5:52 pm
by Schroedingers Cat
@Ando: I take it this was based on a personal experiance?
:freud:

Posted: Mon Sep 17, 2007 6:03 pm
by Zenith Nadir
i thought about asking that but then i thought better of it

Posted: Mon Sep 17, 2007 6:21 pm
by Dr. Dos
[14:13:14] <ChairmanMao> this pokemon is strong enough to BEND STEEL WITH HIS BARE HANDS RAAARGH
[14:13:34] <ChairmanMao> fire makes sense too
[14:14:40] <Waffleopolis> they just announced this for the US VC
[14:14:40] <Waffleopolis> http://hg101.classicgaming.gamespy.com/ ... oaniki.htm

Posted: Mon Sep 17, 2007 7:09 pm
by zamros
if you want a system that's got the specs and the gear to blow up your sound system, then buy a ps3 or xbox360.
if you want to play a few games here and there and maybe hone some senses. buy a wii.
And since the DS is used in brain training and helping the young and old, the wii sahll be a lovely partner aswell.
Daycares in this area have both wii and DS' for children to learn and have fun with.

Posted: Thu Sep 20, 2007 4:41 pm
by Zenith Nadir
f(x) = g(x)h(x)
f'(x) = lim (f(x+n) - f(x))/n
n->0
= lim (g(x+n)h(x+n) - g(x)h(x))/n
n->0
= lim (g(x+n)h(x+n) - g(x+n)h(x) + g(x+n)h(x) - g(x)h(x))/n
n->0
= lim [g(x+n)*(h(x+n)-h(x)) + h(x)*(g(x+n)-g(x))]/n
n->0
= lim [g(x+n)*(h(x+n)-h(x))/n + h(x)*(g(x+n)-g(x))/n]
n->0
= lim g(x+n) * lim (h(x+n)-h(x))/n + lim h(x) * lim (g(x+n)-g(x))/n
n->0 n->0 n->0 n->0
= g(x)h'(x) + h(x)g'(x)

Posted: Thu Sep 20, 2007 7:31 pm
by Ando
Schrödinger's Cat wrote:@Ando: I take it this was based on a personal experiance?
:freud:
No, but that doesn't make it any less hilarious!

Posted: Thu Sep 20, 2007 10:42 pm
by Stak
Cornhole Tournament- Sponsored by SGA

Sept 24th @ 3:00 Located on Patio of ITT Building Cost- $5 per Team (Team Consits of 2 Members) Grand Prize 2 Lovett Live Concert Tickets All Proceeds go to the American Heart Association Contact Magen Roberts

Posted: Fri Sep 21, 2007 6:25 pm
by Zenith Nadir
*evil smirk*

Posted: Fri Sep 21, 2007 8:55 pm
by Alexis Janson
A very large cube shaped room, red, with a maze that covers all six faces. There is a boulder in the maze, spherical, and made of white marble. Each

face of the maze has a red pyramid in it, except one side which has two. When there are people in the maze and they move away from the center,

the entire room gradually begins to tilt in that direction. This causes the boulder to begin rolling after them, and the room begins turning more steadily,

increasing in speed until it is very difficult to get to the next face before the one you're on becomes too steep to navigate. The boulder always seems

to make it in time though. Also it kills people. The cube always ceases rotating with one face exactly level, and will remain stably in that position until

the room is exited. Each pyramid has on one side a blank metal door that will automatically slide open if the pyramid is level and someone puts their

hand on the handprint next to the door. Inside the pyramid is a small red pyramid-shaped room, in the center of which is a red spiral staircase

leading down one story to a small square room, which has a hallway, perhaps with a turn or two in it, that leads to a door. Thus there are seven

exits.

Posted: Sat Sep 22, 2007 5:55 pm
by Schroedingers Cat
post pics

Posted: Sat Sep 22, 2007 6:03 pm
by Fungahhh
Gyagu Manga Biyori

Posted: Mon Sep 24, 2007 1:37 am
by Alexis Janson
lllllllllllllllllllllllll

Posted: Mon Sep 24, 2007 6:33 am
by Commodore
Did you mean: lllllllllllllllllllll

Posted: Mon Sep 24, 2007 10:26 am
by Zenith Nadir
Stoned status updated!