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Posted: Sat Jul 18, 2009 5:35 pm
by EvilMario
Once the Interactive Fantasies Tripod site goes down; that.. that is the day ZZT dies.
Posted: Sat Jul 18, 2009 7:14 pm
by Zenith Nadir
dry up and blow away
Posted: Tue Aug 25, 2009 11:27 pm
by Cyberdemon
HAH! I KNEW IT
ZZT is still alive and kicking... sorta.

Posted: Thu Aug 27, 2009 4:28 pm
by Shane
Long live ZZT and it's empire, Z2!
Posted: Fri Aug 28, 2009 2:19 pm
by Nomad
What a sad day in history.
Posted: Tue Sep 01, 2009 4:37 pm
by Aith
ZZT is still the best, most nostalgia-inducing PC game ever!
...Now that I have gotten my "fanboi" stuff out of the way...
Is anyone here still playing or making ZZT games? I've got several "works in progress" that I'd like to pick back up and finish, and probably will. The nostalgia bug has bitten me. :)
There's still fun to be had, peeps!
Who said?
Posted: Wed Sep 02, 2009 2:12 am
by ridakian
Hope it won't.....
As long as there're still us who believed in the power of ZZT....
I know it won't die.....
LONG LIVE ZZT!!!!!!!
RAAAAAAAAAAAARRRRRRRRRRRRRR!!!!!!!!
Posted: Wed Sep 02, 2009 7:03 am
by Microwave
I wish I still had a drive. Last two years I've just got stoned motivation and tried making things like a programmable robot and a combo fighting engine but they never worked out. The days of old school charm feel long gone and all that's left is pushing it to its final extremes. What do people even desire in a ZZT game?
Posted: Wed Sep 02, 2009 8:22 am
by RobertP
I've drawn a lot of boards, the past couple of years, but I find it difficult to incorporate them into a game. I manage to make things look pretty sweet, but I can't seem to manage implementing playability.
I think I used to draw out of nessecity, with a game in mind. Nowadays, I start ZZT with the intention of making a game and end up making several good-looking boards with no particular function or relation to anything else. That's the biggest obstacle to releasing a game.
Posted: Wed Sep 02, 2009 4:11 pm
by Quantum P.
I played ESP last night.
I've been trying to make a kind of sci-fi game, which I've posted about before. But I think my obstacle is getting bogged down in the details. I plan something big, I start working on it, and get stuck after the first few boards.
I've been thinking about making a game like I used to -- little to no planning, ad-libbing my way through.
Posted: Thu Sep 03, 2009 7:41 am
by Dr. Dos
ESP is one of the few games that is still great.
Posted: Thu Sep 03, 2009 7:41 am
by superbowl shuffle
I was making my way through a game when it got corrupted. I might restart it because some boards were exported and are recoverable and the plot was a little complex and original and should have its day. But I want to finish something else to give me motivation.
Now I'm working on this game that I started years ago. It has a cool engine that I can't abandon but it has been difficult to finish because the graphic work has been repetitive and the complexity of the engine puts such restraints on creativity.
My main problem is how to make a game that offers something that is unavailable from other free sources of gaming. The whole shooting system in zzt seems kind of shitty these days.
I think we need another contest. I didn't always think about it this way, but maybe contests give us something unique in that we can actually anticipate our work being played. When you start a full-length zzt game you sometimes don't expect it to be finished and those expectations themselves probably drain some motivation out of the process and contribute to it being abandoned before it's done.
I hope this makes sense because I am what you might call drunk.
Posted: Fri Sep 04, 2009 4:02 pm
by InfoSponge
yo mama

Re:
Posted: Mon Feb 11, 2013 4:50 am
by MST3KFAN
Zenith Nadir wrote:_god_ is dead. Lole
_I_ disagree. God CANNOT die. That said, You still have the right to whatever beliefs you decide upon.
Re: 1991 - ????
Posted: Mon Feb 11, 2013 5:57 pm
by Commodore
_god_ with the underscores, was a zzter.