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Posted: Sun Jul 23, 2006 7:08 pm
by Quindo
the only thing we are copying from rs is the quests and the names and such. We are trying to make it a item orriented game but i am having trouble with my goblin dup. Any suggestions?
Posted: Sun Jul 23, 2006 8:45 pm
by Quantum P.
A duplicator? What kind of problem, and why don't you post your code?
Posted: Mon Jul 24, 2006 5:04 am
by Commodore
if you're using kevedit the dupes are broke. put the cursor over it and press ctrl-t, then select add stats. if you're not using kevedit, well, then i don't know.
Posted: Tue Jul 25, 2006 10:26 pm
by Quindo
I am trying to get a object to put water to the north whenever the goblive flag is set. The only problem is that the dupes will stop working when the water is set even when it is turned into empty. I have rewritten the code so much i cant remember what it is right now.
Posted: Wed Jul 26, 2006 5:52 am
by Commodore
what is the affect you're actually trying to achive? blocking a path? are these objects moving?
Posted: Wed Jul 26, 2006 8:44 am
by Quantum P.
Could you put that board on turboupload.com or something so that we could have a look at it?
Posted: Wed Jul 26, 2006 4:54 pm
by Schroedingers Cat
Don't do it, Quindo. They want to steal your precious WORK.
...

Try this:
Code: Select all
@Water putter
#cycle 1
#if goblinflag #put n blue water
/i
#restart
X^X
X
XX
XOX
X is a wall;
^ is a duplicator
O is the object (Note the space between the object and the duplicator. This stops the object from being copied.)

Posted: Wed Jul 26, 2006 6:04 pm
by Zenith Nadir
i think the problem is that water is a terrain, not a pushable object, and after the first water is placed by the duplicator the way is blocked from further placement
you could try this code, instead.
@waterplacer
#cycle x (your choice as to the cycle speed; remember that one movement on #cycle 9 is roughly one second)
:blarf
/i/i/i#change blue water boulder (again, how many /i's is your choice)
#put n blue boulder
#change blue boulder water
#blarf
Posted: Wed Jul 26, 2006 6:46 pm
by superbowl shuffle
My interpretation of his post was that the presense of water disables dupes that are unrelated to the duplication of water.
Posted: Wed Jul 26, 2006 7:32 pm
by Schroedingers Cat
I interpretated the Bible.
Heh. Bib. Le.
It's French.
Posted: Wed Jul 26, 2006 8:06 pm
by Quindo

for telling me that. I didnt now that terran did that to dupes. that should help me finish the code.
Posted: Wed Aug 02, 2006 5:58 pm
by Quindo
wmd demo and master of the t-zone have been added to z2. Please tell me what you tink of them.
Posted: Thu Aug 03, 2006 2:24 am
by superbowl shuffle
I couldn't find wmd.
Posted: Thu Aug 03, 2006 10:23 am
by lemmer
superbowl shuffle wrote:I couldn't find wmd.
When we said WMD, we meant "WMD related program activities"
Posted: Thu Aug 03, 2006 3:47 pm
by Zenith Nadir
wmd, the artic white wolf