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Posted: Fri May 07, 2010 8:03 pm
by Zenith Nadir
remember all those times people cried because i used the +dark flag trick so they couldn't be pussy babies and turn the darkness off in most every game i made

hahahahaha :slap:

Posted: Fri May 07, 2010 8:22 pm
by Dr. Dos
Remember the time I added a cheat to Tyger that's just "light" so nobody would ever have to deal with stupid dark rooms again

On that note here is a list of every cheat. Half of them are me being "clever" with references to other games' cheats.

?ammo
?torches
?gems
?score (+100 score)
?health
?dark
?-dark / ?light
?keys
?time
?zap
?idspispopd / ?noclip (walk through walls)
?energized / ?iddqd (permanent invincibility)
?idfa / ?idkfa (all items [but keys])
?^^vv<><>bastart / ?^^vv<><>baselectstart (health = 3000)
?count leaves (health = 6, ammo = 9, torches = 1, gems = 0 , score = 5
?kill (kills the player)
?explode (player explodes like a bomb)
?+flag/-flag

Any zzt oop commands as cheats will cause the player to execute them. So you can #throwstar w or #change door empty or whatever

Posted: Fri May 07, 2010 11:26 pm
by Quantum P.
Dr. Dos wrote:#throwstar w
That sounds painful (unless, like with bullets, there's a difference between player-shot stars and enemy-shot stars?)

Posted: Sat May 08, 2010 9:11 pm
by Zenith Nadir
?iddqd

Posted: Sat May 08, 2010 9:52 pm
by Kjorteo
Needs ?porntipsguizzardo/?oivaizmir/?priscilla depending on which version you're playing

Posted: Sun May 09, 2010 1:24 pm
by Commodore
how about something like ?next and ?last to switch between boards

Posted: Sun May 09, 2010 7:21 pm
by Dr. Dos
Right now +/- do that as a debug thing, but I suppose eventually making it a cheat wouldn't hurt.

Posted: Mon May 10, 2010 11:38 pm
by Dr. Dos
Good news, the horrible text console now serves no purpose other than for debugging!

Image

Image

Posted: Sat May 22, 2010 5:01 am
by Dr. Dos
Fuck conveyors! :drussrox:

Posted: Sat May 22, 2010 1:13 pm
by Commodore
great band name

Posted: Sat May 29, 2010 1:28 am
by Dr. Dos
Image

Watch out for those now working lions that roam the labyrinthine halls of School ZZT now 100% playable.

Posted: Sat May 29, 2010 1:30 am
by Kjorteo
Good to see we're playtesting the classics first. (When PPM works that's how you know your emulator is on to something!)

Posted: Tue Jun 01, 2010 11:02 am
by Zenith Nadir
just gonna post a reminder to add everything cool from super zzt to tyger at some point, specifically

* rotons
* spiders + webs
* power stones
* force water n/s/w/e

that's probably it, there wasn't that much that was cool about szzt over the regular kind. i like how dragonpups did literally nothing

hell what did stones do again? i mainly remember them from proving grounds

Posted: Tue Jun 01, 2010 5:44 pm
by Dr. Dos
They were just a custom counter.

Posted: Fri Jun 04, 2010 6:56 am
by Dr. Dos
Help me out and figure out how ruffians and tigers behave.