The black holes that make the player jump...
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It all depends on the situation. Sometimes ricochets would be better, but sometimes you might need to use a black hole. Admittedly, there aren't too many situations where you would need to use a black hole this way, but it's interesting stuff to know.WeldingMaskMan wrote:Wouldn't black ricochets and walls be easier than fiddling the stats for a black hole? If the hole and bullet switch X and Y step values, wouldn't the next bullet that hits the hole take the direction of the last bullet that hits the hole?
And yes it would. If both bullets come from the same direction, it makes the illusion that the black hole disappeared after the first bullet passed (since the second bullet just switches to the direction it was already going), but if the second comes from a different direction, it will go in the direction that the first was originally going.