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re

Posted: Fri Dec 05, 2003 1:33 pm
by MadTom
The pauses work well for some songs and poorly for others. I tried it for this one and I didn't think it sounded as good, so I left the notes filled in.

Posted: Fri Dec 05, 2003 1:40 pm
by Ryan Ferneau
Another thing you can do is make the syllables that are currently being sung turn all-caps. It does mean you have to type the line over and over and over again, though.

Posted: Fri Dec 05, 2003 2:28 pm
by MadTom
The only excuse I have for that one is laziness. <:(

Posted: Fri Dec 05, 2003 2:40 pm
by 53
hm, My 32nd notes don't work on ZZT...
anyone tried <a>MinigolfZZT</a> yet?

Posted: Fri Dec 05, 2003 4:05 pm
by Zenith Nadir
this is a picture of homz

;_;

Posted: Fri Dec 05, 2003 4:43 pm
by Mooseka
NADIR YES

Posted: Mon Dec 08, 2003 1:51 am
by Zephyr
scatman's world wrote:anyone tried <a>MinigolfZZT</a> yet?
I did. It's a really cool idea, but you need to work out some bugs.

example: I tried to shoot nw just to see what it did and the message "err bad command shooot" came up.

My own opinions.

Posted: Mon Dec 08, 2003 4:35 am
by MadTom
Right, with that done, here are my own opinions:

#dumbmagic - I liked the engine a lot, but it was slightly buggy and not very polished.
#ignit - Ignition Factor looks to be quite a good game. It's a shame that Hurtz didn't manage to include anything else of substance.
#iratepirate - Best ever. I love the music and the RPG battle especially.
#mercuryblue - Looking past the obvious ZZTAE/KevEdit fade for the menu screens, not a bad channel. I liked the snow tiara thing.
#mindcontrol - Pretty standard ZZTV channel. I liked a lot of the art, although that 'Adventure of the No-Things' thing made me go " ... what?"
#scotchtape - A bit bare of content, but not really bad. The game preview looked interesting, although there's a bit too much dialogue ...
#shIzer - I liked the idea of the 'Pushing Jim' game, but the soccer and truth engines weren't as interesting. Pretty good overall.
#specialreport - Some interesting music from both catfriedrice and Ryan Ferneau, but otherwise nothing really fantastic.
#superdave - A nicely graphically-presented channel. A little empty, but he didn't have much time to finish due to my imposing a strict due date.
#sweet_cuppin_cakes - Nice menu screen. The ZZT versions of the MS-Paintz were pretty good, but it wasn't really necessary to include those boards I made twice. The reviews were good, if a little short.
#waffles - A very large and well-presented channel with some good interviews and a bit of decent art.
#wintercitadel - Excellent. It's a shame about that preview of Mind Vomit, though, since it's already been released.
#void - Vies with #wintercitadel and #waffles as the best channel in the release. The preview of the obviously ESP-inspired Jupiter Moon, which is what really makes the channel, looked excellent.
#zelnut - Pretty much everything made me laugh hard, especially the Professor Hufnagel board. Shame he didn't finish it.

So there you have it! I'll be taking a rest for a bit, and then I'll start the thread for ZZTV9. Thanks again to all those who contributed.

Posted: Tue Dec 09, 2003 10:40 pm
by Ryan Ferneau
Hey hey, I didn't know CatFriedRice included my songs. I remember a while back that my brother told me I should swap the final dungeon song with the final boss song, and I'm starting to agree with him now.

Posted: Wed Dec 10, 2003 4:59 am
by Zandor 12
Madtom's ravebaron blew my regular non-raving baron out of the water with its sheer awesomeness. =)

Posted: Wed Dec 10, 2003 1:47 pm
by Zenith Nadir
zandor you think you can hide your crushed spirit behind a smile

it's okay for boys to cry

Posted: Wed Dec 10, 2003 2:01 pm
by MadTom
Technically, it's an inverted norabevar, really. The colours are wrong, too. <:(

Posted: Wed Dec 10, 2003 3:45 pm
by 53
Ryan Ferneau wrote:Hey hey, I didn't know CatFriedRice included my songs. I remember a while back that my brother told me I should swap the final dungeon song with the final boss song, and I'm starting to agree with him now.
yea, and I put your name on it too, cause It's yours.

did you try the one I couldn't get to work (only runs in kevedit) one sucks but the other one's kinda cool. Too bad I stole it... I mean it's too short.

example: I tried to shoot nw just to see what it did and the message "err bad command shooot" came up.
I used to have it set up so that the arrow would turn both left and right, but it kept making two arrows. I'm going back in and re-think that idea a little bit.
also, unless the sound is off, the water noise'll get irritating after a while. I've got to find out how nano set it up to where his wouldn't do that...

Posted: Thu Dec 11, 2003 4:24 am
by Ryan Ferneau
Yeah, I had to change the illegal note lengths to t's and set the left song's #cycle to 1.