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Posted: Wed Oct 29, 2003 2:16 pm
by Zenith Nadir
Yeah, people like Smallhacker use ZZT! HOW COULD IT SINK ANY LOWER =((

Posted: Wed Oct 29, 2003 2:22 pm
by 136
Commodore wrote:Can make a rule to not discuss the source code?
No.

Posted: Wed Oct 29, 2003 2:26 pm
by Zenith Nadir
yes

Posted: Wed Oct 29, 2003 3:03 pm
by 20
no

Posted: Wed Oct 29, 2003 3:11 pm
by Zenith Nadir
Actually, thinking about it, no. If discussion on source code were to commence in all seriousness, maybe we could get MadTom to panic and cry like that one time Atrocity claimed to have decompiled ZZT!

Posted: Wed Oct 29, 2003 8:05 pm
by Dr. Dos
Ya know, he said after he gave up on doing anything with it that he'd send me it. I SAID YES, AND HE NEVER DID... HMMMM....

Posted: Fri Oct 31, 2003 12:54 am
by 136
Dr. Dos wrote:Ya know, he said after he gave up on doing anything with it that he'd send me it. I SAID YES, AND HE NEVER DID... HMMMM....
I dont think so. But, evin if thay did, the computer broke before thay evin had a chance to do it!

Posted: Fri Oct 31, 2003 2:35 pm
by 53
I've been on the search for a decompiler, just for fun

Posted: Fri Oct 31, 2003 3:53 pm
by 20
oh, i already have a disassembled version of zzt in ida, which is probably good enough by now to add features to. but i won't do that, since the majority of the people here seem to agree that zzt should stay the way it is.

Posted: Fri Oct 31, 2003 6:32 pm
by Homz
What could you add to ZZT?

Posted: Fri Oct 31, 2003 6:33 pm
by Commodore
Full Motion Video

Posted: Fri Oct 31, 2003 7:49 pm
by Zenith Nadir
New commands, mostly!

Posted: Fri Oct 31, 2003 7:59 pm
by 20
yeah, new commands, elements, etc.

Posted: Fri Oct 31, 2003 8:23 pm
by Quantum P.
...3D raytracing, bitmapped textures, procedural textures, bump mapping, lens flares, real 3D explosions and smoke, alpha channels, 16 million colors, real-time deformation of models, radial fog/darkness, voxel graphics, refraction and reflection effects, surface displacement, fractal landscapes, and full support for all major graphics accelerators.

We'll also need to port it to the latest version of Windows, so it won't work on old DOS machines. Forget about any revese-compatibility between ZZT versions. Predicted installation size: about 750 MB with sound files.

Posted: Fri Oct 31, 2003 10:41 pm
by 136
To decompile it, we wood need to no it is made in Turbo Pascal and the versen number, if it is optimized program we must decompile it into OptimizeProgramingLangwige.