No boo for text adventures. Oh no. In addition to being a ZZT and MZX fan, I am also a fan of the old text adventures. Inform is a wonderful program nowadays that I've had fun with creating my own text adventures. Oh, and Adam Cadre rules.
ZORK HAS NO GRAPHICS, I WOULD MUCH RATHER PLAY ADOM WITH THE MANY COLORS AND GRAHPICAL IMAGES
But seriously, Rogue isn't a very good example of a roguelike. It's so very simple, like, say, Town, whereas ADOM would be i don't know some other game like frost or psyche
all of the early zork games were really hard. Part of the reason the newer generation of gamers are turned off by older adventure games, is they don't know/want to use a pen and paper.
Commodore wrote:all of the early zork games were really hard. Part of the reason the newer generation of gamers are turned off by older adventure games, is they don't know/want to use a pen and paper.
I'm one of the older generation of gamers and I don't want to use a fucking pen and paper. I made the effort with the Zork games, but that was it.
Having to use a pencil and paper is what made Riven (and it's predicessor, Myst. But Riven was better. :D) so enjoyable for me, personally. And why I'm playing Silent Hill 3 with the puzzles on hard. (And dang, that Shakespear puzzle was a doozy right off the bat.)