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Re: ZZTV11

Posted: Fri Jan 11, 2013 6:37 pm
by Saxxon
Commodore wrote:Back in the day, my liver hurtz had an idea to make a program that detected when a text file was opened, to play an external wav or mp3. I wish that had panned out.
That's not hard to do, but you would either need a TSR or, if running in Windows, something that would watch the filesystem and act accordingly. Would be a fun project, but I dunno how practical it would be.

Re: ZZTV11

Posted: Sun Feb 17, 2013 5:24 pm
by bitbot
Edit: Preliminary deadline by 2014 to honor 15 years of ZZTV.

:ravebaron:

Re: ZZTV11

Posted: Mon Mar 04, 2013 7:32 pm
by bitbot
Concept art for the main menu:
Image

It's a reboot. Any suggestions?

Re: ZZTV11

Posted: Mon Mar 04, 2013 11:52 pm
by Schroedingers Cat
I like it.

I also REALLY liked the menu for ZZTV10 (with the floppy disks).

I give it :keen: :keen: :keen: :keen: :keen: /5

Re: ZZTV11

Posted: Tue Mar 05, 2013 12:55 am
by Zephyr
Okay. I'll make a channel this year.

Re: ZZTV11

Posted: Tue Apr 16, 2013 3:06 pm
by bitbot
Dark FLR's original ZZTV web page, frozen in time:

http://www.oocities.org/timessquare/for ... /zztv.html

Re: ZZTV11

Posted: Wed Jul 10, 2013 1:24 am
by BobP
Last time I checked, the boards were down.. nice to see some people here!

I'm still working on a contribution. #smile

Re: ZZTV11

Posted: Wed Jul 17, 2013 1:26 am
by Commodore
Inspired by the above post I started my channel. I'm working on some more weird-ass Plato stuff too.

Re: ZZTV11

Posted: Wed Jul 17, 2013 3:34 pm
by bitbot
Keep up the good work guys!

Here's a new toolkit that might come in handy.
All 400 colors on one board!

Re: ZZTV11

Posted: Mon Jul 22, 2013 2:54 pm
by bitbot
Hi everyone! Pardon my absence, you know how it is.
My final entry to the ZZT community will be a mini RPG.
I'm drawing inspiration from the ghost of my first game starring the younger me, bitboy.
I'll post progress updates to keep the inspiration circulating.

My standards are high and I wanna wring every last drop out of ZZT— but I need your help!
For example, it'd be cool to switch to an inventory board using +I.
The traditional warp method uses a clone/duplicator/passage, but I want these objects hidden.
There's been some talk on the forums about placing objects off screen using a hex editor.

Does anyone know if this could work?

Re: ZZTV11

Posted: Mon Jul 22, 2013 4:37 pm
by Commodore
See Pepper Bollette for the problem with an inventory board, you need a intermediary board to go back and forth from a custom location, unless you make a unique copy of the board for each location that it can be accessed. That would eat up a lot of space quickly, and RPG's are already code/text heavy.

Not sure about the hexediting, but you 'd need to customize kevedit to do it. IIRC the editor only saves the board, so you'd have to hex edit the stuff in every time you save the world in the editor.

Re: ZZTV11

Posted: Tue Jul 23, 2013 12:59 am
by bitbot
Glad you're expanding on Plato's Cave, Commodore.
Commodore wrote:See Pepper Bollette for the problem with an inventory board, you need a intermediary board to go back and forth from a custom location, unless you make a unique copy of the board for each location that it can be accessed. That would eat up a lot of space quickly, and RPG's are already code/text heavy.
Thanks for the heads up. I'll have to find a workaround.
Commodore wrote: Not sure about the hexediting, but you 'd need to customize kevedit to do it. IIRC the editor only saves the board, so you'd have to hex edit the stuff in every time you save the world in the editor.
Good to know. I found Saxxon's post regarding offscreen objects. Sounds complicated.

My game will have hand-drawn graphics like Yoshi's Island. It'll be more plot-driven, loosely based on my own true story.
Inspired by the kick-ass feel of Blaster Master, I'm combining the elements of platformer, adventure and RPG.

Re: ZZTV11

Posted: Thu Jul 25, 2013 8:58 pm
by Commodore
Your own true story is based on blaster master!? Whoa...

Re: ZZTV11

Posted: Fri Jul 26, 2013 12:43 pm
by bitbot
Commodore wrote:Your own true story is based on blaster master!? Whoa...
Haha! Not quite. Being the first NES game I ever played, Blaster Master left an impression on me.
It will have that sort of pace and action.

The "true story" is metaphorical. As usual, you start at home. Suddenly, you fall through the bed into a dream world. BITBOY must face himself to become a man and get the girl in the real world.

Re: ZZTV11

Posted: Sat Jul 27, 2013 12:05 pm
by asiekierka
Time to make a channel!