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Posted: Mon Mar 30, 2009 12:27 pm
by asiekierka
Ok, I'm going to do a 5HZZT.
As in, like a BKZZT, but 5 hours, which means 4 added hours of STUFF

Posted: Mon Mar 30, 2009 2:28 pm
by Commodore
thematrixeatsyou wrote:OK, bugs fixed. ZZTris runs fine apart from the fact that the L piece, when rotated in a certain way, moves twice as fast as usual... or does it normally do that?

So yeah, http://rafb.net/p/JxYSQ291.html , get it while it's hot.

EDIT: A BKZZT would still be a good idea, though.
can it do fonts?

Posted: Thu Apr 02, 2009 12:42 am
by Scribbit
http://rafb.net/p/JxYSQ291.html

I've got a 404. Did you move it to somewhere else? Was it ever actually finished? Is this an elaborate joke?

Also, I found out someone made a program for storing small amounts of data in an image. That is, in the pixels themselves, not just tacked on to the end of a PNG. You can screencap the image and save it in a different format and it'll still decode properly.

I'm currently trying to see how complicated of a game file I can fit in it. Like, the data from a level-editor output works pretty well, but what I really want to know is how big a ZZT game can get and fit.

Then again, there's a chance that the headers are so big that even the ur world won't fit. I'll go test that.

EDIT: This image contains the data necessary to reconstruct a ZZT world with one board and no objects:
Image

So maybe image-saved nanogames are a possibility.

Oh, yeah, the program that does this is the DeadChannel AvatarEncoder.

Posted: Thu Apr 02, 2009 1:52 am
by Ellypses
Nupanick wrote: Also, I found out someone made a program for storing small amounts of data in an image. That is, in the pixels themselves, not just tacked on to the end of a PNG. You can screencap the image and save it in a different format and it'll still decode properly.
I didn't have to say a word.

But is it good enough to make fred2 disappear?

Posted: Thu Apr 02, 2009 4:21 am
by Quantum P.
ZZT Unlimited is really real! Here's a copy of the code.

Posted: Thu Apr 02, 2009 6:11 am
by thematrixeatsyou
Uh, a few things:
1. ZZT Unlimited discussion is now in a new thread: http://zzt.org/fora/viewtopic.php?p=62042
2. Quantum P: You might want to update it... hopefully this will be the last time I have to pastebin it, as I'm looking into a free host (confirmed, yay, it's just trying to DNS it): http://rafb.net/p/z2YcSS76.html
3. Commodore: Yes, and as of this update it can load them from commfont.com directly. No palettes, though :/

Posted: Thu Apr 02, 2009 6:57 am
by asiekierka
Naah, Nupanick, going to make my own app which encodes a file AND AsieCrypts it! :blazkowicz:

Posted: Tue Apr 14, 2009 10:33 pm
by zztshazam
Hello everyone. I've just joined this forum and will be posting my new asskicktacular game sometime in a million years when its done. Its actually going to be good - not that it seems this forum is about games at all, but im gonna give Z2 the benefit of the doubt. :keen:

Posted: Wed Apr 15, 2009 1:01 am
by Commodore
please do

Posted: Wed Apr 15, 2009 1:19 am
by Mooseka
is it a remake of the game code red

Posted: Wed Apr 15, 2009 4:53 pm
by Scribbit
I think I made a game once. Man I should try working on that again.