Page 2 of 2
Posted: Tue Aug 17, 2010 8:26 pm
by Quantum P.
Commodore wrote:gingermuffins wrote:clon3.zzt - 0.00MB
edit: well here's one use: you could warp to rpg fights by bumping into monsters and then return to your exact spot after victory, effectively separating the rpg battle from the wandering monster objects and reducing redundant code among multiple boards, with limitations of course but still
Does anyone still have this file?
I'll check my DOSBox installation when I get home. I don't think I ever throw anything out.
Jur wrote:Seriously we 'ought to make another encyclopedia.
Posted: Tue Aug 17, 2010 8:47 pm
by Commodore
that's what I was hoping :)
Posted: Wed Aug 18, 2010 4:01 am
by Quantum P.
Posted: Wed Aug 18, 2010 5:50 am
by Commodore
Great! Thank you!
Edit: Aw! It won't work with duplicated objects!
Posted: Wed Aug 18, 2010 6:30 pm
by Quantum P.
Duplicated objects? What are you trying to do?
Posted: Wed Aug 18, 2010 9:13 pm
by Commodore
Have objects that come from a duplicator whisk you off to another board.
Re: touch warp via player clone warp
Posted: Thu Aug 19, 2010 2:11 pm
by Quantum P.
gingermuffins wrote:if the player touches an object, and the object tells another object to #put a player clone (or clones), and there is a passage near the clone, and if the objects are placed in the right order (touched object before cloning object), then you can instantly warp the player to another board by touching an object before the playerclones are even seen.
What gingermuffins put in italics I think is the problem, because the duplicated objects are newer than the player-placing objects.
I had limited success in using a command like #change red invisible player instead of #put [dir] player. But it doesn't always work, and I'm not sure why.
Posted: Thu Aug 19, 2010 2:58 pm
by Commodore
maybe #put is slightly faster? anyway... I made a work around, it isn't pretty, but it get the job done.
If objects maintained their stat index I could make it work, but the index changes if an object with a lower index is removed.
Posted: Thu Aug 19, 2010 9:02 pm
by InfoSponge
lovin the EGATrek icon, com.
Lots of fun times playing that game.
