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Posted: Sun May 14, 2006 6:09 pm
by craycpanda
do passages have stats?

if not make a game where you leave the board several times to go fight a hardcore boss called HAYZOOS or MR. SHEFFIELD

that's a game i would play

Posted: Sun May 14, 2006 6:45 pm
by Alexis Janson
Passages do have stats. The easy way to tell if something has stats is to try to fill the board with it. If it only fills a patch and then runs out of juice, it has stats.

Posted: Wed May 17, 2006 8:58 pm
by Alexis Janson
here's another, more subjective ZZT puzzle:

what's the most useless possible line of code that still could theoretically do something?

Posted: Wed May 17, 2006 9:47 pm
by Quantum P.
I'm not quite sure what you mean. Example, please.

Posted: Wed May 17, 2006 10:25 pm
by Commodore
if it could do something I don't think it'd be useless, though I think the best answer for your question would be

'restart

where you could #restore restart somewhere else.

Posted: Wed May 17, 2006 10:42 pm
by Dr. Dos
he wants it to be one line!

because my suggestion was

#if x y
:y

Posted: Wed May 17, 2006 11:12 pm
by Quantum P.

Code: Select all

#play This lin3 only pl@ys @ singl3 note.
#try cw w #try ccw e #try opp s #try n ?n
#if blocked n #if blocked opp s #try n ?n
#try n #try opp s #try cw w #try ccw e ?n
What specifically is meant by "do something"?

Posted: Wed May 17, 2006 11:13 pm
by graa
@Interaction

Posted: Thu May 18, 2006 12:09 am
by Alexis Janson
by does something, i mean there is a context in which it matters if that line is there or not.

#if not any boulder change boulder empty

never does anything in any context, so it's not allowed.

Posted: Thu May 18, 2006 12:24 am
by Alexis Janson
Here's the best I can come up with:

#if not any object change empty cyan empty

can you figure out the incredibly contrived scenario in which the omission of this line would result in an observable consequence?

Posted: Thu May 18, 2006 1:02 am
by http://yahoo.com/
you're on the toilet and there's a man pointing a gun at you

he wants to know if you have any cyan empties on your person

Posted: Thu May 18, 2006 1:21 am
by Dr. Dos
Reading out loud to children from an empty book, and the children have hanguns leveled at you, ready to shoot if you make a mistake

Posted: Thu May 18, 2006 7:19 am
by Commodore
does #if any object work in an object?

could it work in a scroll?

Posted: Thu May 18, 2006 4:01 pm
by TTTPPP
The only thing I could come up with was sticking it in a scroll. Then you could have a line later in the scroll which #put a key (without specifying colour).

Personally I think the line

Code: Select all

#change normal line
is pretty useless, though it obviously could make a difference.

Is it possible that

Code: Select all

#if blocked s #if not blocked s #put s key
could create a key? I don't know how zzt parses the object code.

Posted: Thu May 18, 2006 6:12 pm
by Alexis Janson
you got it, sir! except that scrolls can't #put, it causes zzt to crash. easiest is to have a second scroll which checks if there are cyan empties and does something about it if there are.

i'm pretty sure i've USED #change normal line

#if blocked s #if not blocked s always returns negative