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Posted: Tue Feb 22, 2005 12:52 pm
by Aplsos
VIA C3 667mhz (talk about a computer which basically has AIDS)
248mb ram (yes, 248)
Windows 98
it's a good thing i got this thing for free otherwise i would be punching whoever sold it to me in the head and face
Posted: Tue Feb 22, 2005 7:18 pm
by Zenith Nadir
Quantum P. wrote:Nice to see you around here again, Nanobot.
no
Posted: Tue Feb 22, 2005 9:10 pm
by Commodore
yes
and it runs a little slow on my comp, which is a newer machine, but slow enough that your double speed makes it about zzt's normal speed for me.
Posted: Tue Feb 22, 2005 10:32 pm
by Quantum P.
Zenith Nadir wrote:Quantum P. wrote:Nice to see you around here again, Nanobot.
no
why
Also, I just tried the emulator, and it's really neat.
Posted: Wed Feb 23, 2005 1:19 am
by superbowl shuffle
JavaScript and standards support are required for this emulator. Get Firefox!
i cannot play
Posted: Wed Mar 02, 2005 2:27 pm
by 536
I thought I'd provide an update. Several new things were added: you can shoot, there are lions and tigers (which can shoot, throw stars, etc.), spinningguns, passages, board edges, lines, and a few other things. I also made the world loader, and it currenty just loads town.zzt (from the actual ZZT file). I know the board loader is slow; I'll try to speed it up somehow if possible. FYI, the actual ZZT file reading and downloading part is finished once it starts displaying the "Loading Board 1/whatever" message. The board loading takes a while because it has to generate the tables and stat information for every board. Switching between boards is only slow because the browser's rendering engine has to hide the whole table and draw the one for the destination board, so there's really no way that I can speed that up.
I'm going to save objects and scrolls for last, for obvious reasons. I'll do centipedes soon, and they should be a piece of cake.
EDIT: Also, it isn't XHTML anymore. No reason, except that it doesn't have to be XHTML, so I might as well leave it as plain HTML. Internet Explorer still barfs on it, but that's their problem.
Posted: Fri Mar 04, 2005 6:35 pm
by 536
Okay, I lied. I started working on the zzt-oop interpreter and it's about halfway done. So far, objects can walk around, shoot things, send to stuff, put stuff around, zap and restore labels, and some other junk. The rest is easy from here.
Posted: Sat Mar 05, 2005 10:20 am
by Alexis Janson
Zenith Nadir wrote:Quantum P. wrote:Nice to see you around here again, Nanobot.
no
Posted: Sun Mar 06, 2005 12:40 am
by superbowl shuffle
ZZT in XHTML/JavaScript
Posted: Wed Mar 10, 2010 6:57 pm
by Ornadyontonry
Have you only tried using one browser? or did you try in some other browser...
To post your code html or javascript code you would only need to use one tag like this
code<html><head>
<script>
javascript code here
</script>
</head>
... rest of html document...
/code
Posted: Wed Mar 10, 2010 9:32 pm
by Commodore
this thread is five years old, yet the link still works. I forgot about this, probably because it was forgettable.
Posted: Wed Mar 17, 2010 4:46 pm
by asiekierka
I _think_ Nanobot might have given me the source to it, and I might have it somewhere on my hard drive.
Yeah, because we all need
![A true Polish-American hero. :blazkowicz:](./images/smilies/blazkowicz.png)
Posted: Wed Mar 17, 2010 8:56 pm
by Dr. Dos
If it's all javascript shouldn't it all be client-side?
Posted: Sat Mar 20, 2010 8:12 pm
by Dr. Dos
On that note somebody on irc pmed me asking about Tyger because he was working on
http://diod.es/ryanwin/jzzzt/src/index.html
(It's much smoother in chrome)