Page 2 of 2
Posted: Fri Jul 16, 2004 10:31 pm
by Commodore
Phunk is a minor wrote:and dos you're a liar zzt was made in pascal ^________^
SARCASM
Posted: Sun Jul 18, 2004 7:11 am
by Ryan Ferneau
NOT
Posted: Thu Jul 22, 2004 2:59 am
by 136
- INTERCAL
- QBASIC
- Visual Basic
- Brainfuck
- ZZT/MZX
- JavaScript/VBscript
- HTML
- WikiWiki
- PHP
- ..........
Posted: Thu Jul 22, 2004 3:07 pm
by Commodore
Brainfuck?!?!
A feature of INTERCAL-72 not documented in the original manual was that it required a certain level of politesse from the programmer. If fewer than 1/5th of the program statements included the PLEASE qualifier, the program would be rejected as insufficiently polite. If more than 1/3rd of them included PLEASE, the program would be rejected as excessively polite.
This check has been implemented in C-INTERCAL. To assist programmers in coping with it, the intercal.el emacs mode included with the distribution randomly expands "do " in entered source to PLEASE DO 1/4th of the time.
awesome
Posted: Thu Jul 22, 2004 8:09 pm
by Stak
Commodore wrote:Brainfuck?!?!
A feature of INTERCAL-72 not documented in the original manual was that it required a certain level of politesse from the programmer. If fewer than 1/5th of the program statements included the PLEASE qualifier, the program would be rejected as insufficiently polite. If more than 1/3rd of them included PLEASE, the program would be rejected as excessively polite.
This check has been implemented in C-INTERCAL. To assist programmers in coping with it, the intercal.el emacs mode included with the distribution randomly expands "do " in entered source to PLEASE DO 1/4th of the time.
awesome
What the hell? I don't have to be polite, they're fucking
machines
Oh wait, that's what started the Matrix
Oh well
Posted: Thu Jul 22, 2004 10:44 pm
by Jotz
If anyone knows "6502" Assembly or something, we can recreate ZZT as a Nintendo rom file then port it on to a CD-R. That way, all of us could play ZZT on a Playstation.
Posted: Thu Jul 22, 2004 10:48 pm
by 642
add a "Not that anyone plays ZZT, but" to the beggining of that message please.
Posted: Thu Jul 22, 2004 11:08 pm
by Aplsos
We can't even get a complete C++ version of ZZT, so what makes you think that's going to happen?
Posted: Thu Jul 22, 2004 11:27 pm
by Jotz
It would be much easier if it didn't include an editor and stuff, not that I'm saying Assembly is easy.
Posted: Thu Jul 22, 2004 11:50 pm
by Commodore
um, so you plan to make the zzt engine into a rom, which then can not load worlds.
Posted: Fri Jul 23, 2004 12:33 am
by http://yahoo.com/
i'm all for it
Posted: Fri Jul 23, 2004 1:22 am
by Jotz
Maybe instead of a NES rom, we could use ZZT++ (if it is ever finished) or something as a base "emulator." Hey, one Playstation Nintendo emulator is coded in C++. If not, it could just include Town of ZZT and nothing else.
Posted: Fri Jul 23, 2004 1:49 am
by 642
but I don't like Town of ZZT =(
Posted: Fri Jul 23, 2004 3:51 am
by superbowl shuffle
Or we can make games.
Posted: Fri Jul 23, 2004 5:00 am
by Dr. Dos
SHUT UP AND ZZT
omg :(