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Posted: Thu May 13, 2004 12:48 pm
by 464
Good luck either way..

BTW
I hope you are programing your own enimes and not using the default ones.

Posted: Thu May 13, 2004 7:32 pm
by Ryan Ferneau
The default enemies freakin' rock!

Posted: Thu May 13, 2004 7:36 pm
by Commodore
except for star shooting tigers :P

Posted: Thu May 13, 2004 7:37 pm
by Ryan Ferneau
Yeah, you have to be careful with those.

Posted: Thu May 13, 2004 7:41 pm
by My Liver Hurtz
99% of posts in the ZZT General section are always off-topic, don't mind them. And I love default enemies (just play any of my early games), because you can shoot them when you're in contact.

Posted: Thu May 13, 2004 8:19 pm
by Ryan Ferneau
But you don't get any points for shooting them in contact!

I keep sayin', I want tuna.

Posted: Thu May 13, 2004 9:51 pm
by Quantum P.
My Liver Hurtz wrote:And I love default enemies (just play any of my early games), because you can shoot them when you're in contact
In my opinion, contact is for melee. However, I believe there's nothing wrong with the default enemies, or anything that the built-in editor provides. It's just that they're overused (especially in the stereotypical newbie games) and objects are more flexible.

Just out of curiosity, how much/what length of music do you need?

Posted: Fri May 14, 2004 1:06 am
by 570
I recently made some music, I dont think I'll use it, so I'll send it to you.
See if you like it...=(

And it really isn't that bad. It sounds like chapter 2 in the Wolfstein 3D, well it sounds SOMEWHAT like it. =(

Posted: Fri May 14, 2004 8:15 am
by Commodore
Episode two consisted of 9 levels with different music, that probably was recycled from the first episode. I can't get the sound blaster to work with wolf-3d tho... only the digitized speech combined with PC speaker gunshots. :P

I used to really dig the boss music in wolf-3d. And Doom has some of the best music ever in a game.

Posted: Sat May 15, 2004 3:49 pm
by 464
Doom had some AWESOME music. Speaking of.. anyone know where I could get some midis?

Posted: Sat May 15, 2004 4:22 pm
by 235
i don't think finding midis is hard. do it yourself.

Posted: Sat May 15, 2004 5:17 pm
by 464
The whole point of asking if anyone know where it's at is so I don't have to look for it, you idiot.

Posted: Sat May 15, 2004 5:43 pm
by superbowl shuffle
I'm told that there are these underground websites called 'search engines'. You could try those.

Posted: Sat May 15, 2004 7:16 pm
by Ryan Ferneau
THEY DON'T WORK.

Posted: Sat May 15, 2004 9:47 pm
by 570
Commodore wrote:Episode two consisted of 9 levels with different music, that probably was recycled from the first episode. I can't get the sound blaster to work with wolf-3d tho... only the digitized speech combined with PC speaker gunshots. :P

I used to really dig the boss music in wolf-3d. And Doom has some of the best music ever in a game.
Ok, If you want me to be precise, Level ONE on chapter two. =(
Oh, yeah, Im still spiffin it up, please allow a few more days for it to grace your PC Wexenhex. internet And what happend to all our of emoticons!?