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Posted: Sat Mar 06, 2004 5:53 am
by Zandor 12
Stak, I played Zero Wing in an arcade once. My ship could only take one hit, and whenever I died I was sent back to the beginning of the stage. The powerup system seemed interesting, but no game is worth putting up with such sadistic artificial difficulty. IT'S EVOCATIVE.

Posted: Sat Mar 06, 2004 8:40 pm
by Ryan Ferneau
I think what I liked best about Zanac was the music from the first level. (Not that I ever heard music from any other levels, since I never beat the first one. I HAVE NO SKILLS)

I remember the game had this really fancy way of deciding how many enemies you would be up against. The manual went into this big explanation of "Kill this enemy and get more enemies, or kill this enemy and get fewer enemies, or fail to kill this enemy and get a buttload of more enemies," but trying to remember it all DRAINS MY BRAIN ACTIVITY too much. I'd rather worry about where to get all the nifty little weapon upgrades. TRIPLE SHIELDS, YEAH!

Posted: Sun Mar 07, 2004 11:54 am
by Commodore
so do people prefer vertical shooters or horizontal ones? or does this merit another poll?

I like 'em both.

Posted: Sun Mar 07, 2004 12:05 pm
by Zenith Nadir
What we need is more diagonal shooters.

Posted: Sun Mar 07, 2004 12:53 pm
by 646
The only diagonal game that I know of is "Super Pro Football*" for the SNES. It was diagonal, and very confusing.

*Not completely sure if that's the right title or not.

Posted: Sun Mar 07, 2004 9:12 pm
by Terryn
The only diagonal shooters I can think of are Zaxxon (classic, arcade), Viewpoint (Neo*Geo) and Zaxxon Motherbase (32X).

Posted: Mon Mar 08, 2004 4:56 am
by Zandor 12
Zaxxon and Zanac are fun words.

Posted: Mon Mar 08, 2004 5:45 am
by Ryan Ferneau
I seriously hope that the name "Zanac" was derived from the word "zany".

Posted: Mon Mar 08, 2004 5:43 pm
by Stak
This is more recent (and in 3D, which may rule it out of this discussion) but I remember STAR FOX kicking ass.

Zandor: YES. Zero Wing was hard as hell, but I wish more games used it's powerup system, along with the nifty tractor-beam thingy. Being able to catch enemy ships, then throwing them at other ships or using it as a shield, was awesome.

Posted: Mon Mar 08, 2004 5:53 pm
by Zenith Nadir
If Star Fox counts, then so do the Descent games.

Descent was a fps game where you were a guy called MATERIAL DEFENDER who had to go into these mines to blow up rogue robots, and because the mines were in outer space and in zero-gravity/minimal gravity you had to go around in a spaceship. It was an awesome game.

star fox is ok i guess but it's not aged well and message boards on the subject are plagued by furries

Posted: Mon Mar 08, 2004 6:43 pm
by Stak
Nadir: Yeah, the original Star Fox is kinda old, but I still play Star Fox 64 occasionally, and I'll be the first in line to get Star Fox Armada when it comes out for the Gamecube.

ALSO: If it wasn't for Krystal from Star Fox Adventures, the furry-ism wouldn't be HALF as rampant. When that game came out, they were all "OMG A GIRL" n'stuff. Damn you, Rare!

Posted: Mon Mar 08, 2004 6:46 pm
by Zenith Nadir
it's too bad that desperate losers can't control themselves around fictional characters who happen to have breasts and a vagina

oh well

Posted: Mon Mar 08, 2004 8:02 pm
by Dr. Dos
When the original Star Fox came out I sucked at it. I still do, but Star Fox 64 is excellent.

Also I have no idea who Krystal is but wasn't Kat the first girl from Star Fox 64?

Posted: Mon Mar 08, 2004 8:14 pm
by Mooseka
what we need more of is science.

Posted: Mon Mar 08, 2004 8:59 pm
by Commodore
Dr. Dos wrote:Also I have no idea who Krystal is but wasn't Kat the first girl from Star Fox 64?
We all know Falco is a girl.

also this is a twist on diagonal stuff.

Edit: I just noticed the id number is leet. :P