Does ZZT have the ability to recursively read the names of zzt worlds as if it's ZZT-OOP?
For instance, if I make a world named #play HX, and then rename it to #play HX.zzt after filesaving as Xplay_HX.zzt, and then move town.zzt to the end of the names of ZZT worlds in the list (alphabetic order? and does town.zzt REALLY have to be present to run ZZT correctly? ), and then I make a world named "#cycle 1.zzt" or ":loop" and "#goto X" and then somehow manage to arrange these in alphabetic order to make a functioning line of ZZT-OOP code, can I somehow get zzt.exe to read these as if they are commands?
#play.zzt
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Re: #play.zzt
Nope, and you don't need any of the files included with ZZT, just the executable, though you'll be without the help/about screens.
! and $ prefixed files render like ZZT-OOP, but selecting an ! file will not load.
! and $ prefixed files render like ZZT-OOP, but selecting an ! file will not load.
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