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PostPosted: Thu Jul 21, 2011 11:02 pm 
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the Gargoyle.
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I need to know where to get these tests. :o


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PostPosted: Fri Jul 22, 2011 4:31 am 
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YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
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Saxxon wrote:
I need to know where to get these tests. :o


For the 10 i used, TESTS1.ZZT in the tyger 0.76 file

For the rest, page 3, GM's post


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PostPosted: Fri Jul 22, 2011 6:27 am 
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YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
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Tyger 0.77!

Quote:
0.77 beta
+ Added the Be True to ZZT option to Tyger.cfg
+ Began work on #put bottom-row bug emulation (only when Be True to ZZT = True)
* Attempted fixing the #try issue
* Attempted fixing the #put issue
* Fixed hyperlinks
* Made #send more ZZT-compilant (still won't pass the insane label checks, though)
* Fixed a certain Nadir-game-specific issue (anti-clone check?)
* I think this makes #if handled as correctly as it gets. SIGH.
* Made almost never used 10-flag #if stuff handled correctly (thanks GM!)
/ Fixed randint handling to be Dr_Dos-compilant


Despite having so many changes, I don't know of anything that's fixed by it, sans parts of ZZT Encyclopedia. We're getting further in running Little Square Things, too! I wonder if Aura works now that I fixed #put?

http://zzt.64pixels.org/Tyger077.zip

EDIT: As I said earlier,

ANDROID VERSION
http://zzt.64pixels.org/Tyger077.apk


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PostPosted: Fri Jul 22, 2011 12:44 pm 
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YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
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I found a devastating bug so I'm quickly releasing Tyger 0.78!

Quote:
0.78 beta
+ Added the Koopo duplicator bug. (Slightly buggy, may be. Hmm.)
* Fixed "#if alligned" giving false and crashing the game.
* Tyger-specific worlds (header 0x3141 and not 0xFFFF) will never Be True To ZZT now
* Added 11th flag bug simulation (if Be True To ZZT = True)
* Fixed a very, very, VERY horrible set of #if bugs introduced in 0.76 (I'll proof-read code next time.)
* Added a workaround for Little Square Things's too much spaces (TODO: Write proper code to handle it)
/ Little Square Things works completely now!


http://zzt.64pixels.org/Tyger078.zip

Android version


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 Post subject: Re: Tyger
PostPosted: Fri Jan 13, 2012 11:34 pm 
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the Gargoyle.
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Moaaaar :D


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 Post subject: Re: Tyger
PostPosted: Sat Feb 11, 2012 7:37 am 
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I may restart working on it soon, but I don't have the Android compilation suite working at the moment.


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