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z2 • View topic - Portal - Dev Journal for new ZZT game

z2

I agree. Take me to the spicy page.
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PostPosted: Mon Jul 11, 2011 11:00 am 
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Skeletons ALWAYS have a sense of humor.
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I am working on a game called Portal. The basic idea is that people have discovered Portals made of Quantum Unpredictable Particles (QUPs) and have used technology to open them, making other dimensions available. Not all dimensions make sense, and most of them have very crazy inhabitants.

Here's the working title screen:

(Kind of crappy, I know... but it's a work in progress)



And yes, there is animation. The word "PORTAL" changes color, and the cyan blocks in the portal change character. Eventually, there will be smileys moving toward the portal.

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Some might call ZZT-OOP an appetizer language. Not much to it, they say. I point out that one can heap on lots and lots of salsa.


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PostPosted: Sun Jul 17, 2011 2:16 am 
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Oh man not him again
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PostPosted: Sun Jul 17, 2011 8:40 am 
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Skeletons ALWAYS have a sense of humor.
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Okay, here it is on Photobucket... although this is an updated screen :) (later and better than the first one I posted.)

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Some might call ZZT-OOP an appetizer language. Not much to it, they say. I point out that one can heap on lots and lots of salsa.


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PostPosted: Sun Jul 17, 2011 11:59 pm 
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What's the genre going to be? Action? Puzzle?


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PostPosted: Mon Jul 18, 2011 12:32 am 
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@Quantum P.: Mostly puzzle, with some action, and a little exploration.

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Some might call ZZT-OOP an appetizer language. Not much to it, they say. I point out that one can heap on lots and lots of salsa.


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PostPosted: Mon Jul 18, 2011 9:53 pm 
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fgsdfs
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you need to do something about those line walls, they look pretty bad. either use objects that look like line walls (they won't do that silly thing at the top of the screen) or do something else.

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PostPosted: Thu Jul 21, 2011 12:47 am 
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Fixed:



In-game screens coming soon. :)

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PostPosted: Thu Jul 21, 2011 11:04 pm 
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the Gargoyle.
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