I don't advise using the new format for anything but playing around. Most people will still be using the original ZZT.Smilymzx wrote:That's nice,
Ever since I rediscovered EZZT, I was going to make a format based off both MZX, ZZT and SZZT using it, But I may use the newer format you suggested!
For fun, I did export a world in XML format. :)
Scrolls will actually open. They will also work more accurately to the original game, other Things on the board will not be executed in between scrolls coming up from the same code.
Standard strings are no longer used. All OOP code is kept in its native format and manipulated as such, so loading and saving should not change its contents because of Unicode.