TestFlag - New ZZT Game

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zeezat
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TestFlag - New ZZT Game

Post by zeezat »

Title: TestFlag
Created by: Marifransia Games (under the code name of zeezat)
Game type: Adventure
Description: Restore the 6 cubes to reform the testcard flag in order to restore your television screen. Walk your way in 7 quests with a "pre-quest" as an introduction. Once you cleared the game, you can explore more quests! Everything within 4 panels and a completion bar to keep track of how are you doing.
Screenshots soon...
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zamros
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Post by zamros »

sounds cool. keep on workin'
zeezat
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Post by zeezat »

Thanks!
Could you help me in the following?
-Scrolls
-Passages
-Duplicating boards (not so useful but I can apreciate it!)
I have taken a screenshot!
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Commodore
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Post by Commodore »

please be more specific on what you need help with about scrolls and passages.

you can make copies of a board if you press "T" in the editor and export it then import it again.
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RobertP
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Post by RobertP »

Sounds good!

You can reach the World Editor Help by pressing H while you're in the editor.
It's also available online:

http://apocalyptech.com/linux/zzt/manual/item.html

If you need further help or a beta-tester, feel free to ask.

ps: It think the page is hosted by Christopher Kucera, anyone have an idea who he is?
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asiekierka
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Post by asiekierka »

what about i make this gaem for you and you get all the credit cuz i love stealing ideas because i have
:blazkowicz: :blazkowicz: :blazkowicz:
zeezat
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Post by zeezat »

Commodore wrote:please be more specific on what you need help with about scrolls and passages.

you can make copies of a board if you press "T" in the editor and export it then import it again.
Exporting/Importing... THAT'S The Idea! Besides I have to draw the whole board again and again, but well...

About the Scrolls... let's say "I want to Make Scrolls work".

And, YOU, asiekierka, I won't let a n00b like you to do such dumb thing.
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asiekierka
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Post by asiekierka »

*AHEM* I made the game of life in zzt
also a knife and a stick, the game
and a port of baconc 2
and YOUR MOM
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Schroedingers Cat
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Post by Schroedingers Cat »

I don't know, zeezat. Asie has some serious credentials.
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asiekierka
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Post by asiekierka »

Schrödinger's Cat wrote:I don't know, zeezat. Asie has some serious credentials.
Yeah, that and...

:blazkowicz:

So, yeah, I've done some fairly good engines, some of then finished and some not. I'll do it for free if I get a really big mention in the credits and you get a really small one :P

EDIT: And i have like 190 more posts than you.
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Zenith Nadir
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Post by Zenith Nadir »

i do like how asiekierka edited that post to lay one final smackdown on zeezat
he looked upon the world and saw it was still depraved :fvkk:

Overall: Rotton egg for breakfast
zeezat
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A few things to note.

Post by zeezat »

OK, OK, OK, OK, OK, let's STOP talking about that guy, please!
I need asistance on how making scrolls work...
And the one who gives me steps to do it nicely, that someone will get a screenshot of TestFlag.
Ok, here is the case: when I touch the scroll, it does... nothing. What I want is that when I touch the scroll really shows something!
Some ZZT-OOP references would be appreciable...
Thanks.
zeezat
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Post by zeezat »

...and commodore!
Your tip should be useful, so I give you this as a thank-you.
Image
The screenshot of the game's title screen!
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Commodore
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Post by Commodore »

sweet! the scrolls should just show the text you put in them. if you put text in them, it should show up when you touch it. if it doesn't than I'm very confused.
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RobertP
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Post by RobertP »

:keen:
You mentioned using ZZT-OOP in scrolls: you can do that, to some extend, but it may be the reason why your scrolls don't work.

Let's say we want to make a scroll with title 'example' that displays a blue screen with the text 'Play Testflag!'

@example (text displayed in the top beam of the blue screen)
Play (line 1)
Testflag! (line 2.)

A blue screen requires at least two lines of text. If you use one line, the text will be displayed in the bottom of the screen.

Here's the code you'd expect in an object:

@example
#end
:touch
Play
Testflag!
#die


An object starts to run as the screen begins - you #end it before it runs the rest of the code. To active it, the player needs to :touch it. After it displays the blue screen, it disappears using #die.

A scroll begins as you run into it, it opens for an instance and then it disappears. Using #end, :touch and #die is not only useless, it makes your scroll disappear without displaying a thing.

As a rule, a scroll can do anything in one instance, after which it disappears. It can #shoot, #put, #send, #set, #clear, #give and #take. It can even send itself :messages, as long as they require one instance to work. After the blue window is closed, the scroll will always disappear.

I hope I'm not confusing you by making this too complicated. Here's a small example of what a scroll can do

@giverscroll
Hey player!
Let me give you some health.
#give health 20

For more ZZT-OOP references, feel free to ask questions/look at other people's work in the editor. Good luck with your game!
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