Project Collab...
nixon I like your engine but it's buggy. I got to the end of the first part and it locked up. I don't think it is because I edited to skip to your board.
anyway, after nixon fixes that I think it's QP's turn if he's still interested. then maybe it's time to wrap it up. my vote's for zamros to #endgame it.
anyway, after nixon fixes that I think it's QP's turn if he's still interested. then maybe it's time to wrap it up. my vote's for zamros to #endgame it.
*POW* *CLANK* *PING*
- Quantum P.
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This could get confusing.
Personally, I'd go for a couple of extra contributions, maybe 4 or 5. Since this is a collaboration, we should come to some agreement. We can work towards a certain point and tie the strings together.
I've had a rough couple of weeks (won't get into detail, but things have sucked) - life should be a bit more quiet from here on and I'd like to make a decent contribution to the game before it's done.
Archangel, if there's any sense behind your 12 contributors rule, please tell us now.
Nixon: Nice work! Ninja time!
Quantum P. : Rock on.
ps: I think my boards are still a bit buggy.* I can (and would like to) fix them myself if I get another go. Furthermore, I don't know if they're any good - I tested them over and over on bugs or glitches in the object code, but I'm not sure about playability.
* the scroll needs to move and does a bomb produce invisibles? because I found random invisibles on 'madness in sector 9'
Personally, I'd go for a couple of extra contributions, maybe 4 or 5. Since this is a collaboration, we should come to some agreement. We can work towards a certain point and tie the strings together.
I've had a rough couple of weeks (won't get into detail, but things have sucked) - life should be a bit more quiet from here on and I'd like to make a decent contribution to the game before it's done.
Archangel, if there's any sense behind your 12 contributors rule, please tell us now.
Nixon: Nice work! Ninja time!
Quantum P. : Rock on.
ps: I think my boards are still a bit buggy.* I can (and would like to) fix them myself if I get another go. Furthermore, I don't know if they're any good - I tested them over and over on bugs or glitches in the object code, but I'm not sure about playability.
* the scroll needs to move and does a bomb produce invisibles? because I found random invisibles on 'madness in sector 9'
My waste is my weapon.
Thanks.
Yea I got invisibles on Madness in Sector 9 board from a bomb. I think it is from your fading effect on, it changes blue breakables to invisibles. So if a bomb goes off at the same time it changes the blue breakable you get blue invisibles.
I could not beat those boards. I tried for a good 15 minutes, maybe longer.
Yea I got invisibles on Madness in Sector 9 board from a bomb. I think it is from your fading effect on, it changes blue breakables to invisibles. So if a bomb goes off at the same time it changes the blue breakable you get blue invisibles.
I could not beat those boards. I tried for a good 15 minutes, maybe longer.
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- Quantum P.
- Level 17 Accordion Thief
- Posts: 1433
- Joined: Fri Sep 12, 2003 1:41 am
- Location: Edmonds, WA
- Contact:
- RobertP
- gore Arnold
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- Joined: Tue Dec 18, 2007 6:53 pm
- Location: Burning Oak retirement facility
The platform scene was really cool (my last update would've been a platformer, but the code got buggy (it didn't fall after landing on a certain platform) so I threw it out. This is an improvement in many ways. It does seem kind of random, but hey, it's good and that's what counts.
I suggest we make this scene accesible after a final romp through sector 9. Maybe one more board to the left of the prison with some way of constructing a ladder. The objects below the grate in the prison) so you the player could access sector 9 and the elevator again, this time able to reach the door on the upper-right part of the screen using the ladder - leading to.. a boss fight, perhaps?
There's also the thing the blacksmiths make for you. It's currently an anchor, that can change. I
Quantum P, if you care NAUGHT for all these things, I will tie the loose ends together. If you want to do it, I'm very interested to see what you'll come up with.
For clarity's sake - I'll add something when Quantum P's done. Who's interested in finishing this game?
I suggest we make this scene accesible after a final romp through sector 9. Maybe one more board to the left of the prison with some way of constructing a ladder. The objects below the grate in the prison) so you the player could access sector 9 and the elevator again, this time able to reach the door on the upper-right part of the screen using the ladder - leading to.. a boss fight, perhaps?
There's also the thing the blacksmiths make for you. It's currently an anchor, that can change. I
Quantum P, if you care NAUGHT for all these things, I will tie the loose ends together. If you want to do it, I'm very interested to see what you'll come up with.
For clarity's sake - I'll add something when Quantum P's done. Who's interested in finishing this game?
Last edited by RobertP on Thu Oct 01, 2009 6:08 pm, edited 1 time in total.
My waste is my weapon.
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