Tyger

Discuss how totally awesome Bang! is here.

Moderator: Terryn

User avatar
Zenith Nadir
this is my hammer
Posts: 2767
Joined: Wed Mar 12, 2003 11:40 am
Location: between the black and white spiders

Post by Zenith Nadir »

Thank God for Fur Ferret

:keen:
he looked upon the world and saw it was still depraved :fvkk:

Overall: Rotton egg for breakfast
User avatar
Quantum P.
Level 17 Accordion Thief
Posts: 1433
Joined: Fri Sep 12, 2003 1:41 am
Location: Edmonds, WA
Contact:

Post by Quantum P. »

open("filename", "rb") doesn't work?
User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1772
Joined: Tue Mar 11, 2003 12:00 am
Location: Washington

Post by Dr. Dos »

Zenith Nadir wrote:Thank God for Fur Ferret

:keen:
It's nightwatch. You may remember him because he's the reason I have half the furry art I've gotten.

http://beta.veekun.com/dex/pokemon/furret
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter

Apologies for the old post you may have just read.
User avatar
Teabone
Posts: 28
Joined: Thu Jan 01, 1970 12:32 am
Location: Canada
Contact:

Post by Teabone »

Nice lower status bar. Is it customizable or static?
User avatar
Commodore
fgsdfs
Posts: 2471
Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:

Post by Commodore »

can it do full screen?
*POW* *CLANK* *PING*
User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1772
Joined: Tue Mar 11, 2003 12:00 am
Location: Washington

Post by Dr. Dos »

Source #3: Tyger 3 Source - 14kb
Binary #3: Tyger 3 Binary - 7.8MB


----------------------------------------------
July 26

Tyger Specific
+ Tyger now starts at the proper resolution based on whether you're using the minimal HUD or traditional sidebar
+ Pressing R on the world selection screen now allows you to load a saved game
+ World selection is now handled with Enter instead of P.
+ Debug information on compiled versions is now stored in Tyger.log. Try this by right clicking on a tile.
+ Pressing F4 will now toggle between running a window or fullscreen.
+ Pressing F10 will now return to the world selection screen with no prompt. Now you can ragequit on the rube board.
+ Pressing F5 will now take a screenshot of the current board + hud. The file is then written to /screenshots as a png file with the world's name and screenshot number. This number is not yet stored so running a game again can cause screenshots to be overwritten.

Graphics
+ Linewalls now render with their correct characters.

ZZT Support
+ HUD now updates. Not that there's any way in gameplay to do so yet.
+ You can now move the player. The player will be stopped by certain impassable elements while other impassable elements can be walked over.

Known Issues with what is Implemented
+ The player always leaves an empty beneath him causing fake walls to be erased.
+ Objects do not appear with the correct character if there is another object next to them.
+ Using a custom charset/palette does not yet work.
----------------------------------------------

Also since I forgot to make it not just crash when you have no zzt/save files I threw in a Tyger.zzt and Tyger.sav

Image
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter

Apologies for the old post you may have just read.
Microwave
hi
Posts: 114
Joined: Fri Aug 03, 2007 10:34 pm

Post by Microwave »

You should in the future allow numbers/variables to be added to the end of things.

#put w yellow solid 3
#shoot w 3

#set x=4
#put e white boulder x

Just random ideas.
User avatar
Commodore
fgsdfs
Posts: 2471
Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:

Post by Commodore »

Dr. Dos wrote: + Pressing F5 will now take a screenshot of the current board + hud. The file is then written to /screenshots as a png file with the world's name and screenshot number. This number is not yet stored so running a game again can cause screenshots to be overwritten.
don't store it, just check the existing file names.
*POW* *CLANK* *PING*
User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1772
Joined: Tue Mar 11, 2003 12:00 am
Location: Washington

Post by Dr. Dos »

that's what I meant. It's not checking how many and then storing it in a variable while the game is being played yet.
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter

Apologies for the old post you may have just read.
User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1772
Joined: Tue Mar 11, 2003 12:00 am
Location: Washington

Post by Dr. Dos »

Some progress!

Sticky player clones!
Image

Items and an invisible wall!
Image

Also custom walls with stats!
Image
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter

Apologies for the old post you may have just read.
User avatar
Commodore
fgsdfs
Posts: 2471
Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:

Post by Commodore »

how hard to match the colors?
*POW* *CLANK* *PING*
User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1772
Joined: Tue Mar 11, 2003 12:00 am
Location: Washington

Post by Dr. Dos »

all the colors are just RGB tuples. I just made the bright colors all the brightest.

I think they look better that way but I will be adding palette support and will probably include a true ZZT color palette.
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter

Apologies for the old post you may have just read.
User avatar
Smilymzx
I hope she made lotsa spaghetti!
Posts: 182
Joined: Sat May 20, 2006 2:58 am
Location: LocacoLocacoL :LoL!

Post by Smilymzx »

Dr. Dos wrote:all the colors are just RGB tuples. I just made the bright colors all the brightest.

I think they look better that way but I will be adding palette support and will probably include a true ZZT color palette.
Using Megazeux's palettes and/or UPAL.exe's palette format should be OK.
User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1772
Joined: Tue Mar 11, 2003 12:00 am
Location: Washington

Post by Dr. Dos »

Note to self - <s>I can't just pop shit out of the array containing all the coordinates of things with stats.

0 - Player
1 - Lion
2 - Bullet
3 - Tiger

If the bullet hits the lion both the bullet and lion and their stats are destroyed

0 - Player
1 - Tiger

But then when it increased the number of what stat to move it will go from 2 to 3, which will make it think the cycle is over but poor Tiger will not move.</s>

Instead of popping just replace the coordinate with "None" or something and then after the cycle ends pop anything with a value of "None".
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter

Apologies for the old post you may have just read.
User avatar
Kjorteo
^o.O^
Posts: 432
Joined: Sat Feb 28, 2004 10:59 am
Location: Kjorteoville or something
Contact:

Post by Kjorteo »

It's been a while since I cared about an upcoming ZZT clone, but now here we are. Rock on and don't disappoint us, I guess. :keen:
"You're alive," said the maker, and smiled at the aardvark.

<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.
Post Reply