Tyger
Moderator: Terryn
- Zenith Nadir
- this is my hammer
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- Location: between the black and white spiders
- Quantum P.
- Level 17 Accordion Thief
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- Location: Edmonds, WA
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- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
- Joined: Tue Mar 11, 2003 12:00 am
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It's nightwatch. You may remember him because he's the reason I have half the furry art I've gotten.Zenith Nadir wrote:Thank God for Fur Ferret
http://beta.veekun.com/dex/pokemon/furret
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Apologies for the old post you may have just read.
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Apologies for the old post you may have just read.
- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
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Source #3: Tyger 3 Source - 14kb
Binary #3: Tyger 3 Binary - 7.8MB
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July 26
Tyger Specific
+ Tyger now starts at the proper resolution based on whether you're using the minimal HUD or traditional sidebar
+ Pressing R on the world selection screen now allows you to load a saved game
+ World selection is now handled with Enter instead of P.
+ Debug information on compiled versions is now stored in Tyger.log. Try this by right clicking on a tile.
+ Pressing F4 will now toggle between running a window or fullscreen.
+ Pressing F10 will now return to the world selection screen with no prompt. Now you can ragequit on the rube board.
+ Pressing F5 will now take a screenshot of the current board + hud. The file is then written to /screenshots as a png file with the world's name and screenshot number. This number is not yet stored so running a game again can cause screenshots to be overwritten.
Graphics
+ Linewalls now render with their correct characters.
ZZT Support
+ HUD now updates. Not that there's any way in gameplay to do so yet.
+ You can now move the player. The player will be stopped by certain impassable elements while other impassable elements can be walked over.
Known Issues with what is Implemented
+ The player always leaves an empty beneath him causing fake walls to be erased.
+ Objects do not appear with the correct character if there is another object next to them.
+ Using a custom charset/palette does not yet work.
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Also since I forgot to make it not just crash when you have no zzt/save files I threw in a Tyger.zzt and Tyger.sav
Binary #3: Tyger 3 Binary - 7.8MB
----------------------------------------------
July 26
Tyger Specific
+ Tyger now starts at the proper resolution based on whether you're using the minimal HUD or traditional sidebar
+ Pressing R on the world selection screen now allows you to load a saved game
+ World selection is now handled with Enter instead of P.
+ Debug information on compiled versions is now stored in Tyger.log. Try this by right clicking on a tile.
+ Pressing F4 will now toggle between running a window or fullscreen.
+ Pressing F10 will now return to the world selection screen with no prompt. Now you can ragequit on the rube board.
+ Pressing F5 will now take a screenshot of the current board + hud. The file is then written to /screenshots as a png file with the world's name and screenshot number. This number is not yet stored so running a game again can cause screenshots to be overwritten.
Graphics
+ Linewalls now render with their correct characters.
ZZT Support
+ HUD now updates. Not that there's any way in gameplay to do so yet.
+ You can now move the player. The player will be stopped by certain impassable elements while other impassable elements can be walked over.
Known Issues with what is Implemented
+ The player always leaves an empty beneath him causing fake walls to be erased.
+ Objects do not appear with the correct character if there is another object next to them.
+ Using a custom charset/palette does not yet work.
----------------------------------------------
Also since I forgot to make it not just crash when you have no zzt/save files I threw in a Tyger.zzt and Tyger.sav
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
don't store it, just check the existing file names.Dr. Dos wrote: + Pressing F5 will now take a screenshot of the current board + hud. The file is then written to /screenshots as a png file with the world's name and screenshot number. This number is not yet stored so running a game again can cause screenshots to be overwritten.
*POW* *CLANK* *PING*
- Dr. Dos
- OH YES! USE VINE WHIP! <3
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that's what I meant. It's not checking how many and then storing it in a variable while the game is being played yet.
Visit the Museum of ZZT
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Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
- Joined: Tue Mar 11, 2003 12:00 am
- Location: Washington
Some progress!
Sticky player clones!
Items and an invisible wall!
Also custom walls with stats!
Sticky player clones!
Items and an invisible wall!
Also custom walls with stats!
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
- Joined: Tue Mar 11, 2003 12:00 am
- Location: Washington
all the colors are just RGB tuples. I just made the bright colors all the brightest.
I think they look better that way but I will be adding palette support and will probably include a true ZZT color palette.
I think they look better that way but I will be adding palette support and will probably include a true ZZT color palette.
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
- Dr. Dos
- OH YES! USE VINE WHIP! <3
- Posts: 1772
- Joined: Tue Mar 11, 2003 12:00 am
- Location: Washington
Note to self - <s>I can't just pop shit out of the array containing all the coordinates of things with stats.
0 - Player
1 - Lion
2 - Bullet
3 - Tiger
If the bullet hits the lion both the bullet and lion and their stats are destroyed
0 - Player
1 - Tiger
But then when it increased the number of what stat to move it will go from 2 to 3, which will make it think the cycle is over but poor Tiger will not move.</s>
Instead of popping just replace the coordinate with "None" or something and then after the cycle ends pop anything with a value of "None".
0 - Player
1 - Lion
2 - Bullet
3 - Tiger
If the bullet hits the lion both the bullet and lion and their stats are destroyed
0 - Player
1 - Tiger
But then when it increased the number of what stat to move it will go from 2 to 3, which will make it think the cycle is over but poor Tiger will not move.</s>
Instead of popping just replace the coordinate with "None" or something and then after the cycle ends pop anything with a value of "None".
Visit the Museum of ZZT
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.
Follow Worlds of ZZT on Twitter
Apologies for the old post you may have just read.