dark boards

NOTE: I HATE A LOT OF YOUR ZZT GAMES, SO WATCH OUT!

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gingermuffins
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dark boards

Post by gingermuffins »

I was fooling around in the editor and noticed that torches and passages (stats removed) both show up on dark boards. So if you set the foreground and background colour as the same, you can see the forms of walls on a dark board...

...provided there is a padding of solids to make sure the player doesn't either get unwanted torches or warp to the title screen.

Image

Is this new or has it been around forever? If the latter, which games have used it?
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Quantum P.
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Post by Quantum P. »

I've seen that before. There's also ZZT's monochrome mode, which changes how some items display.

I don't know of anyone who has used it, though.

EDIT: Thought you were talking about something else. I haven't ever seen the trick that you're describing used in a game - it could definitely spice up dark games, graphics-wise.
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Ellypses
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Post by Ellypses »

It's hellova lot safer than blinking black text space.
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Homz
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Post by Homz »

hey, that is neat.
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Post by MadTom »

that's a terrific idea
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Post by Zenith Nadir »

that is a really good idea. i wish i'd thought of it!

of course, then there's nothing stopping the player from ?zapping a few times to get a lifetime's supply of torches. it's a risk worth taking, mind you!
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MasterRaze
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Post by MasterRaze »

Zenith Nadir wrote:that is a really good idea. i wish i'd thought of it!

of course, then there's nothing stopping the player from ?zapping a few times to get a lifetime's supply of torches. it's a risk worth taking, mind you!
Then use passages and laugh at the player when they get zapped to the title screen. Eheh.
[size=84:2xnkfrww]"I have a joke....there is a chair and the chair a walk...with a shoes. LALALALALA...the chair is a walking!"

[i:2xnkfrww]"What a funny image."[/i:2xnkfrww]

"Yes. I really should tell this joke?"

[i:2xnkfrww]"Probably not."[/i:2xnkfrww][/size:2xnkfrww]
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Dr. Dos
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Post by Dr. Dos »

Zenith Nadir wrote:that is a really good idea. i wish i'd thought of it!

of course, then there's nothing stopping the player from ?zapping a few times to get a lifetime's supply of torches. it's a risk worth taking, mind you!
If they're going to cheat they'll just use ?-dark

Unless they're playing a Penis Gaydir game. :drussrox:
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Quantum P.
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Post by Quantum P. »

Zenith Nadir wrote:of course, then there's nothing stopping the player from ?zapping a few times to get a lifetime's supply of torches. it's a risk worth taking, mind you!
I see no reason not to use statless passages like Raze suggested. Even with torches, you could always have an object like this:

Code: Select all

#take torches MAX_TORCHES restart
#endgame
Actually, torches might have a really good use if you used a custom font where the yen symbol was a dithering pattern (Image). That would allow for even more detailed graphics. If you didn't mind passages looking like dithering chars too, you could modify Image as well.
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Commodore
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Post by Commodore »

wouldn't be a problem if you made all your passages have the same background and foreground color.
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gingermuffins
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Post by gingermuffins »

What should this effect be called?
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Ellypses
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Post by Ellypses »

kangaroo
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Dr. Dos
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Post by Dr. Dos »

Jur wrote:kangaroo
Making ZU article on the kangaroo effect now
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gingermuffins
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Post by gingermuffins »

It does fog/mist pretty nice too

Image
Ando
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Post by Ando »

I can't believe that some new technique has actually been discovered ZZT-wise.

Anyways yeah it is neat.
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