Housing for low income families.
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gingermuffins
Posts: 371 Joined: Fri Sep 01, 2006 1:30 am
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by gingermuffins » Fri Sep 15, 2006 1:25 am
Vinegar Gulf is my last attempt at an adventure game, focused mainly on story and less on puzzles/action/whatnot.
Gist: A scribe escapes his master's fortress to join a community of marauding bookpirates. Follows the ups and downs of his shortlived career change.
Here are some early screenshots:
I will post more if anything happens... If I scrap the project, I'll let you know.
http://yahoo.com/
*shuggles*
Posts: 393 Joined: Mon Apr 26, 2004 5:11 am
Location: in madtom land
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by http://yahoo.com/ » Fri Sep 15, 2006 2:39 am
I like the first picture a lot.
this is a deep and meaningful quote
Ando
2SEXY4U
Posts: 810 Joined: Sat Sep 04, 2004 1:08 am
Location: Oak Harbor, WA
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by Ando » Fri Sep 15, 2006 3:04 am
It looks pretty cool; I'll definitely play it if it ever comes out.
Zenith Nadir
this is my hammer
Posts: 2767 Joined: Wed Mar 12, 2003 11:40 am
Location: between the black and white spiders
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by Zenith Nadir » Fri Sep 15, 2006 3:55 pm
i like it!
he looked upon the world and saw it was still depraved
Overall: Rotton egg for breakfast
Commodore
fgsdfs
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by Commodore » Fri Sep 15, 2006 6:40 pm
looks pretty good!
*POW* *CLANK* *PING*
Zandor 12
What has science done???
Posts: 355 Joined: Wed Mar 12, 2003 5:19 am
Location: Neo Dakota
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by Zandor 12 » Sat Sep 16, 2006 12:40 am
Looks nice; that's always good for a plot game... or any game, really. But hey, it's a good start either way.
gingermuffins
Posts: 371 Joined: Fri Sep 01, 2006 1:30 am
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by gingermuffins » Sun Sep 24, 2006 7:47 pm
still working on it, but development's been a lot slower than i expected.
i also realized, with horror, that i can't write very good anymore after about a year of not writing...
okay bye
Commodore
fgsdfs
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by Commodore » Mon Sep 25, 2006 12:12 am
the ship looks good, my only complaint about it is that the sails sort of look like blobs. I'd maybe thing about trying to angularise them a little more. Maybe adding a cross mast would help better define their depth.
*POW* *CLANK* *PING*
gingermuffins
Posts: 371 Joined: Fri Sep 01, 2006 1:30 am
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by gingermuffins » Tue Oct 31, 2006 3:06 pm
Still working on it.
(I took the screenshots in the editor in dosbox, but I've been using kevedit 99% of the time.)
It will be 5 files long; currently 459K.
Demo @newyear's. I'll be quiet about it until then.
haphaphappy halloween!
Ando
2SEXY4U
Posts: 810 Joined: Sat Sep 04, 2004 1:08 am
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by Ando » Tue Oct 31, 2006 4:22 pm
These screenshots make me proud.
Stak
Watching you post
Posts: 373 Joined: Mon Nov 17, 2003 2:38 am
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by Stak » Tue Oct 31, 2006 4:25 pm
Those are actually pretty good screenshots
Commodore
fgsdfs
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by Commodore » Tue Oct 31, 2006 8:15 pm
yeah, they seem to get better as you go. That city one is particularly impressive. It's a shame it's your last game.
*POW* *CLANK* *PING*
MadTom
<:D
Posts: 886 Joined: Fri May 13, 2005 6:37 am
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by MadTom » Tue Oct 31, 2006 10:36 pm
I really like the towers in the background in the city one
You're good
VinceP
<3s you
Posts: 176 Joined: Tue Jul 20, 2004 4:48 pm
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by VinceP » Wed Nov 01, 2006 2:09 am
wow 5 files!!!!
there hasnt been a zzt game this serious since
a long time!
i will definately play this