
'Respite', (res-pee-tay), the Sophistic word for 'rest', in Sophistic longhand.




I intend to finish this during the semester break, perhaps working on it a little while staying with BoonoB. Part of the reason it's taken so long is that I'm working on it in tandem with the third part of the series, which is probably going to need three files, and which I expect to be my magnum opus (and also, sadly, swan song) for ZZT.
I'm attempting to weave a bit more puzzle work into this game than in its predecessor and I'm making the graphics a bit tidier. Music also features extensively. I've now learned my lesson well regarding my ability with lyrics, so the title music has none.
It's very story-intensive, and a total of five important new characters are introduced - three of whom can be seen in the last screenshot - but I've minimised reading and plot infusion for those who don't like it, which I gather is most of us. The game should still be very playable even if one has no interest at all in the backstory, although I hope that may be its recommending asset.
I have a site I keep for the series here. The day I release the game I'll update the relevant sections of the site - at the moment only Castor's and Medana's character profiles are up, for example.
I've got three beta-testers: Dr. Dos, nps, and BoonoB. I don't think I'll need any more but if you're interested please do volunteer in case I change my mind.