METROID ZERO MISSION
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- Dr. Dos
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Well since the rom is out now I guess I can let this slide, but please Knightt stop reviving dead threads `v^
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- Zenith Nadir
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It does, but you cant go to the boss without the power ups it tells you to get or you would be wandering FOREVER to get the next power up.Knightt wrote:i heard that the game is extremely short and tells you where to go a lot, so i'm not sure if i'll pick it up.
*pauses*
alright, i will. i'm silly enough to, regardless of what i hear.
(cough cough Return of Samus cough cough)
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- Zandor 12
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That's better than I can do (About six hours on Normal mode, 70% on the first try). Now, spend 19 years practicing so you can do it all twice as fast and get the best ending screen.
I dunno... I had fun playing it, but in retrospect I think Zero Mission's a pretty mixed bag. I beat every boss on the first try except for Mother Brain who is a cheap motherfucking son of a bitch, and the weird robot at the end whom I didn't figure out was the end boss until the credits started rolling, and even those two I got on the second try. Since Super Metroid, each 2D Metroid game seems to be a little shorter and easier, and ultimately less addicting. The cinemas add nothing to the plot whatsoever (OMG!!! RIDLEYS FLINYG INA GINT SPACESHIP!!! EVEN THOUGH HE HSA WINGS...well, the flashback in the Chozodia place was cool I guess), which is pretty crappy compared to Super or Fusion, and to be a lonely pervert Samus was much more attractive in Fusion. It's a good game, but it doesn't live up to its heritage. It's certainly not the sort of game I would play extensively for over a year, and THEN order a strategy guide from Nintendo Power so I could get that last 7 or so %.
I have to admit though, packaging the original Metroid with it was a stroke of genius. Although starting out with only 30 energy whenever you continue nearly kills it, it was a lot of fun mapping out all those passageways. I'm crazy like that. Now I just need to find those last 10 missiles and kill Mother Brain. At least in this version she doesn't shoot eye lasers. :*:
I dunno... I had fun playing it, but in retrospect I think Zero Mission's a pretty mixed bag. I beat every boss on the first try except for Mother Brain who is a cheap motherfucking son of a bitch, and the weird robot at the end whom I didn't figure out was the end boss until the credits started rolling, and even those two I got on the second try. Since Super Metroid, each 2D Metroid game seems to be a little shorter and easier, and ultimately less addicting. The cinemas add nothing to the plot whatsoever (OMG!!! RIDLEYS FLINYG INA GINT SPACESHIP!!! EVEN THOUGH HE HSA WINGS...well, the flashback in the Chozodia place was cool I guess), which is pretty crappy compared to Super or Fusion, and to be a lonely pervert Samus was much more attractive in Fusion. It's a good game, but it doesn't live up to its heritage. It's certainly not the sort of game I would play extensively for over a year, and THEN order a strategy guide from Nintendo Power so I could get that last 7 or so %.
I have to admit though, packaging the original Metroid with it was a stroke of genius. Although starting out with only 30 energy whenever you continue nearly kills it, it was a lot of fun mapping out all those passageways. I'm crazy like that. Now I just need to find those last 10 missiles and kill Mother Brain. At least in this version she doesn't shoot eye lasers. :*:
Reason and logic had led people into the horrors of war; the only route to salvation was to reject logic and embrace anarchy and the irrational.