z2

I agree. Take me to the spicy page.
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 Post subject: http://gamer.build
PostPosted: Fri Apr 22, 2016 12:57 am 
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Joined: Tue Apr 07, 2015 1:06 am
Posts: 27
What's up ZZTers?

I have done some SEO on http://gamer.build to make it more GoogleBOT friendly.
It is my goal to make it so you can type any ZZT filename in google and have the link to play it one of the first results; kinda like how wikipedia, imdb, etc interact with Google results.

I also plan to extend this site to much more than just WebChars but I cannot discuss that at this point.

I am gonna let the domain name videogame.build expire as I like gamer.build much more for a game creation community.


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 Post subject: Re: http://gamer.build
PostPosted: Mon May 02, 2016 7:52 am 
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1 full minit uv 1 secend mesiges
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Joined: Fri Apr 05, 2013 9:34 am
Posts: 60
Location: Oregon, Oklahoma
Will there be integration with 'modern' ZZT clients (software that plays original ZZT games 'as is' but enables later ZZT features) so you can click the search result and it'll auto-launch ze ZZT?
Or is this simply for show, you know, mimicking the way certain types of google searches show a special section of the top result/most relevant result's highlighted 'most important details' and 'relevant links' like you said?


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 Post subject: Re: http://gamer.build
PostPosted: Sun Feb 05, 2017 3:12 am 
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Posts: 27
Update:

While working on another project, I've ported *most* of DosBox to Javascript.
Calling it ECDOS.
The site now uses the original ZZT engine for classic ZZT games and WebChars for new creations.
Saving is cloud based. Still working out a few dosbox kinks and performance tuning it.
Runs best in spidermonkey (firefox). Check it out @ http://gamer.build.

PS: I plan to also add SuperZZT & MegaZeux games and other great DOS games once i get ECDOS perfected.


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 Post subject: Re: http://gamer.build
PostPosted: Thu Feb 09, 2017 9:05 pm 
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ECDOS now has vast performance improvements and superZZT runs fine it it:
http://gamer.build/monster.szt


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