ZZTAE INCOMPATIBLE WITH WINDOWS 8????

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Mooseka
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ZZTAE INCOMPATIBLE WITH WINDOWS 8????

Post by Mooseka »

WOW HEY GUYS MOOSE HERE GOT A BIG PROBLEM SO I AM HOPIN YOU GUYS CAN HELP I WAS TRYING TO MAKE ZZT GAME YESTERDAY BUT WATCH OUT! ZZTAE WON'T OPEN ON WINDOWS 8 I GUESS I COULD GO OLD SCHOOL BUT I AM TRYING TO MAKE A REAL WORK OF ART SO IF SOMEBODY HAS CYQ'S PHONE NUMBER/HOME ADDRESS THAT'D BE GREAT THANKS

-MOOSE
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Re: ZZTAE INCOMPATIBLE WITH WINDOWS 8????

Post by Mooseka »

BUMP??
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Dr. Dos
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Re: ZZTAE INCOMPATIBLE WITH WINDOWS 8????

Post by Dr. Dos »

Run it in dosbox. :cretin:
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Re: ZZTAE INCOMPATIBLE WITH WINDOWS 8????

Post by Appetite4 »

Dr. Dos wrote:Run it in dosbox.
Yeah, that was what I was thinking, too. DosBox has been an absolute boon (I could even go as far as to say "life-saver") to so many older programs.

It would only be a problem if an editor makes heavy use of DPMI and real-time features in protected mode, which strain even DosBox's ability to emulate.
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Re: ZZTAE INCOMPATIBLE WITH WINDOWS 8????

Post by Mooseka »

Zaphod
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Re: ZZTAE INCOMPATIBLE WITH WINDOWS 8????

Post by Commodore »

seriously though, is there a 64bit version of kevedit? I'm not savvy enough to know whether that is just a simple switch at compile time, or would require a rewrite.

IIRC kevedit does not play nice with dosbox, so zztae is the only way to go there.
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Re: ZZTAE INCOMPATIBLE WITH WINDOWS 8????

Post by Dr. Dos »

Kevedit has a windows version which runs fine for me. (Also a Linux version)

Other than sometimes having alt-tabs make it think i hit tab and also am holding alt.
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Apologies for the old post you may have just read.
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