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ZZTAE INCOMPATIBLE WITH WINDOWS 8????

Posted: Sat May 30, 2015 12:12 am
by Mooseka
WOW HEY GUYS MOOSE HERE GOT A BIG PROBLEM SO I AM HOPIN YOU GUYS CAN HELP I WAS TRYING TO MAKE ZZT GAME YESTERDAY BUT WATCH OUT! ZZTAE WON'T OPEN ON WINDOWS 8 I GUESS I COULD GO OLD SCHOOL BUT I AM TRYING TO MAKE A REAL WORK OF ART SO IF SOMEBODY HAS CYQ'S PHONE NUMBER/HOME ADDRESS THAT'D BE GREAT THANKS

-MOOSE

Re: ZZTAE INCOMPATIBLE WITH WINDOWS 8????

Posted: Sat May 30, 2015 12:12 am
by Mooseka
BUMP??

Re: ZZTAE INCOMPATIBLE WITH WINDOWS 8????

Posted: Sat May 30, 2015 5:47 am
by Dr. Dos
Run it in dosbox. :cretin:

Re: ZZTAE INCOMPATIBLE WITH WINDOWS 8????

Posted: Sat May 30, 2015 8:04 pm
by Appetite4
Dr. Dos wrote:Run it in dosbox.
Yeah, that was what I was thinking, too. DosBox has been an absolute boon (I could even go as far as to say "life-saver") to so many older programs.

It would only be a problem if an editor makes heavy use of DPMI and real-time features in protected mode, which strain even DosBox's ability to emulate.

Re: ZZTAE INCOMPATIBLE WITH WINDOWS 8????

Posted: Mon Jun 01, 2015 3:08 pm
by Mooseka
Zaphod

Re: ZZTAE INCOMPATIBLE WITH WINDOWS 8????

Posted: Mon Jun 01, 2015 5:05 pm
by Commodore
seriously though, is there a 64bit version of kevedit? I'm not savvy enough to know whether that is just a simple switch at compile time, or would require a rewrite.

IIRC kevedit does not play nice with dosbox, so zztae is the only way to go there.

Re: ZZTAE INCOMPATIBLE WITH WINDOWS 8????

Posted: Tue Jun 02, 2015 9:52 pm
by Dr. Dos
Kevedit has a windows version which runs fine for me. (Also a Linux version)

Other than sometimes having alt-tabs make it think i hit tab and also am holding alt.