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Posted: Mon Dec 14, 2009 8:49 am
by Dr. Dos
Posted: Mon Dec 14, 2009 7:22 pm
by Commodore
looks good. are those shots actually in full screen mode or did you just cut out the window?
also I thought that intelligence for guns was many squares away you needed to be in alignment to it before it started shooting, but now I remember that they can just shoot whenever at most of the lower settings.
Posted: Tue Dec 15, 2009 1:28 am
by Dr. Dos
F5 takes screenshots of the current board + hud so no cropping or print screening is necessary.
Posted: Wed Dec 16, 2009 1:17 am
by Dr. Dos
ZZT bug time
Everything here that moved was set to cycle 0 so it would get hit with a blinkwall so I could see what would be destroyed
Sometimes this happens, destroying the head and segment as well as the wall itself.
Other times this happens! How strange and pointless.
Posted: Wed Dec 16, 2009 1:21 am
by Kjorteo
But only against segments?
What happens when you blinkwall a duplicator in the real ZZT, anyway? I don't think I've ever seen anyone put those two near each other in any games I've played, because, uh, why would you.
Edit: Oh wait, that is the real ZZT, I thought this was another "here's some weird stuff that Tyger does" post. NEVER MIND.
Edit: Hi kjorteo I am fixing your post - Dos
Posted: Wed Dec 16, 2009 6:38 am
by Commodore
i've always had trouble with blink walls... finicky little bastards. the way they push/kill you when a lot are put next to each other is a pain to figure out.
Posted: Wed Dec 16, 2009 6:45 am
by Kjorteo
Okay so I thought it was a fully charged duplicator because it's a big O, I forgot about segments :(
Wait, what does happen if you blinkwall a duplicator, then?
Posted: Wed Dec 16, 2009 7:42 am
by Dr. Dos
It clones it and it will blink properly.
Posted: Fri Dec 25, 2009 4:02 am
by Jotz
I really like where this project is going.
Posted: Fri Dec 25, 2009 11:07 am
by Zenith Nadir
you hear that, dos... you know what you must do now.
Posted: Fri Dec 25, 2009 5:33 pm
by Dr. Dos
KillAllTygers.exe
Posted: Sat Dec 26, 2009 1:01 pm
by Zenith Nadir
#change tyger red fake...........................
Posted: Sun Dec 27, 2009 12:19 pm
by Dr. Dos
Blink walls are frustrating me to the point of thinking that objects would be easier than these stupid things nobody has used since 1995.
What I am getting at here is #char, #clear, #cycle, #die, #end, #endgame, #give, #lock, #restart, #restore, #set, #take, #unlock, and #zap work now.
Except only the first line of code is executed.
Posted: Mon Dec 28, 2009 3:34 am
by Zenith Nadir
just wait until you get to centipede heads and segments, that'll be fun
Posted: Mon Dec 28, 2009 6:58 am
by Dr. Dos
has any zzt clone attempt ever had centipedes
does mzx even have centipedes