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Posted: Mon Dec 14, 2009 8:49 am
by Dr. Dos
Posted some random junk on my livejournal http://dr-dos.livejournal.com/385175.html#cutid1

Posted: Mon Dec 14, 2009 7:22 pm
by Commodore
looks good. are those shots actually in full screen mode or did you just cut out the window?

also I thought that intelligence for guns was many squares away you needed to be in alignment to it before it started shooting, but now I remember that they can just shoot whenever at most of the lower settings.

Posted: Tue Dec 15, 2009 1:28 am
by Dr. Dos
F5 takes screenshots of the current board + hud so no cropping or print screening is necessary.

Posted: Wed Dec 16, 2009 1:17 am
by Dr. Dos
ZZT bug time

Image

Everything here that moved was set to cycle 0 so it would get hit with a blinkwall so I could see what would be destroyed

Image

Sometimes this happens, destroying the head and segment as well as the wall itself.

Image

Other times this happens! How strange and pointless.

Posted: Wed Dec 16, 2009 1:21 am
by Kjorteo
But only against segments?

What happens when you blinkwall a duplicator in the real ZZT, anyway? I don't think I've ever seen anyone put those two near each other in any games I've played, because, uh, why would you.

Edit: Oh wait, that is the real ZZT, I thought this was another "here's some weird stuff that Tyger does" post. NEVER MIND.

Edit: Hi kjorteo I am fixing your post - Dos

Posted: Wed Dec 16, 2009 6:38 am
by Commodore
i've always had trouble with blink walls... finicky little bastards. the way they push/kill you when a lot are put next to each other is a pain to figure out.

Posted: Wed Dec 16, 2009 6:45 am
by Kjorteo
Okay so I thought it was a fully charged duplicator because it's a big O, I forgot about segments :(

Wait, what does happen if you blinkwall a duplicator, then?

Posted: Wed Dec 16, 2009 7:42 am
by Dr. Dos
Image

Image

It clones it and it will blink properly.

Posted: Fri Dec 25, 2009 4:02 am
by Jotz
I really like where this project is going.

Posted: Fri Dec 25, 2009 11:07 am
by Zenith Nadir
you hear that, dos... you know what you must do now.

Posted: Fri Dec 25, 2009 5:33 pm
by Dr. Dos
KillAllTygers.exe

Posted: Sat Dec 26, 2009 1:01 pm
by Zenith Nadir
#change tyger red fake...........................

Posted: Sun Dec 27, 2009 12:19 pm
by Dr. Dos
Blink walls are frustrating me to the point of thinking that objects would be easier than these stupid things nobody has used since 1995.

What I am getting at here is #char, #clear, #cycle, #die, #end, #endgame, #give, #lock, #restart, #restore, #set, #take, #unlock, and #zap work now.

Except only the first line of code is executed.

Posted: Mon Dec 28, 2009 3:34 am
by Zenith Nadir
just wait until you get to centipede heads and segments, that'll be fun

Posted: Mon Dec 28, 2009 6:58 am
by Dr. Dos
has any zzt clone attempt ever had centipedes

does mzx even have centipedes