Page 20 of 20

Posted: Thu Jul 21, 2011 11:02 pm
by Saxxon
I need to know where to get these tests. :o

Posted: Fri Jul 22, 2011 4:31 am
by asiekierka
Saxxon wrote:I need to know where to get these tests. :o
For the 10 i used, TESTS1.ZZT in the tyger 0.76 file

For the rest, page 3, GM's post

Posted: Fri Jul 22, 2011 6:27 am
by asiekierka
Tyger 0.77!
0.77 beta
+ Added the Be True to ZZT option to Tyger.cfg
+ Began work on #put bottom-row bug emulation (only when Be True to ZZT = True)
* Attempted fixing the #try issue
* Attempted fixing the #put issue
* Fixed hyperlinks
* Made #send more ZZT-compilant (still won't pass the insane label checks, though)
* Fixed a certain Nadir-game-specific issue (anti-clone check?)
* I think this makes #if handled as correctly as it gets. SIGH.
* Made almost never used 10-flag #if stuff handled correctly (thanks GM!)
/ Fixed randint handling to be Dr_Dos-compilant
Despite having so many changes, I don't know of anything that's fixed by it, sans parts of ZZT Encyclopedia. We're getting further in running Little Square Things, too! I wonder if Aura works now that I fixed #put?

http://zzt.64pixels.org/Tyger077.zip

EDIT: As I said earlier,

ANDROID VERSION
http://zzt.64pixels.org/Tyger077.apk

Posted: Fri Jul 22, 2011 12:44 pm
by asiekierka
I found a devastating bug so I'm quickly releasing Tyger 0.78!
0.78 beta
+ Added the Koopo duplicator bug. (Slightly buggy, may be. Hmm.)
* Fixed "#if alligned" giving false and crashing the game.
* Tyger-specific worlds (header 0x3141 and not 0xFFFF) will never Be True To ZZT now
* Added 11th flag bug simulation (if Be True To ZZT = True)
* Fixed a very, very, VERY horrible set of #if bugs introduced in 0.76 (I'll proof-read code next time.)
* Added a workaround for Little Square Things's too much spaces (TODO: Write proper code to handle it)
/ Little Square Things works completely now!
http://zzt.64pixels.org/Tyger078.zip

Android version

Re: Tyger

Posted: Fri Jan 13, 2012 11:34 pm
by Saxxon
Moaaaar :D

Re: Tyger

Posted: Sat Feb 11, 2012 7:37 am
by asiekierka
I may restart working on it soon, but I don't have the Android compilation suite working at the moment.

Re: Tyger

Posted: Wed Jul 11, 2018 4:33 pm
by Saxxon
Bump. I miss this.

Re: Tyger

Posted: Tue Jul 17, 2018 5:19 pm
by Dr. Dos
In what way! Tyger was a lot of fun to work on, and taught me a lot about ZZT, how to program, and how very much not to program.

Once in awhile I still find myself referencing its source code for things. The Museum's file viewer had the luxury of not having to once again write a dictionary of which line wall character to use when rendering a board based on the elements surrounding it.

You've got me on Twitter and we're both in the Retro Tech Furs Discord if you ever wanted to talk about all this stuff!