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Posted: Mon Jul 11, 2011 12:40 am
by Kjorteo
:3

Posted: Mon Jul 11, 2011 9:40 pm
by EuphoriaZZTer
Kjorteo wrote:The trick is that the J makes a Y sound.

kyour-TAY-oh.
Oh man, I SO got that wrong in my head. And the funny thing is, the same thing as that holds for my last name. The "j" sounds like a "y". Oh well. back on topic now, I s'pose.

Posted: Tue Jul 12, 2011 5:11 am
by Saxxon
EuphoriaZZTer wrote:
Kjorteo wrote:The trick is that the J makes a Y sound.

kyour-TAY-oh.
Oh man, I SO got that wrong in my head. And the funny thing is, the same thing as that holds for my last name. The "j" sounds like a "y". Oh well. back on topic now, I s'pose.
We have been pretty off topic since the last page, actually..

Posted: Tue Jul 12, 2011 6:08 am
by Kjorteo
Nonsense, I can't think of anything more relevant to Dos' enhanced ZZT clone than talking about how to pronounce my name.

Posted: Tue Jul 12, 2011 11:42 pm
by Dr. Dos
is Tyger pronounced Tiger or Tigger

Posted: Tue Jul 12, 2011 11:43 pm
by Kjorteo
The wonderful thing about Tygers is that Tygers are wonderful things.

Posted: Wed Jul 13, 2011 6:33 am
by Commodore
zed zed tee

Posted: Wed Jul 20, 2011 10:52 am
by asiekierka
Tyger 0.70! Yep, I forked it.

Here's a changelog:
0.70 beta
+ Added Android compatibility! (yet to package the APK)
+ Added #take jump support! (not tested thoroughly)
+ Ported spinning guns and tigers from Lyon! (Why didn't Tyger include tigers)
* Fixed a few bugs that popped up here and there.
* Fixed bears.
As you can see, this ups the compatibility by a fair bit. (Still needs working dupes. And non-broken blinks. And unbugged conveyors.)

Here's the download: http://zzt.64pixels.org/Tyger070.zip

Posted: Wed Jul 20, 2011 4:34 pm
by Aplsos
asiekierka you are just the best

Posted: Wed Jul 20, 2011 5:05 pm
by asiekierka
I forbid anyone to say I'm the best until I add centipedes.

Or conveyors.

Anyway, Tyger 0.75: http://zzt.64pixels.org/Tyger075.zip

Changelog:
0.75 beta
+ Added duplicators!
* Worked around a SendJump not-checking-the-closest-match bug (fixes LIFECOLL.ZZT and probably a lot more)
* Fixed a devastating bug in #take.
* Fixed an Android pause bug in message boxes.
* Fixed Darkness! TORCHES WORK FOR REAL NOW

Posted: Wed Jul 20, 2011 5:06 pm
by Kjorteo
Goodness, this is some quick progress being made here.

Posted: Wed Jul 20, 2011 5:12 pm
by asiekierka
Kjorteo wrote:Goodness, this is some quick progress being made here.
I feel like removing bugs now. Any games you know of that don't like Tyger? I know DUNGEONS.ZZT doesn't like something in drawboard... will work on that.

Here's a pic of what's implemented:

Image

EDIT: Purple and green colors mean great things. Blue mean good things. Yellow with cyan mean good enough things. Yellow, red and black mean BRB CODING

EDIT2: Don't go at me "YOU STOLE DR_DOS'S NAME", or I will switch to Ruffyan. or Ruffnyan, even better.

Posted: Wed Jul 20, 2011 7:51 pm
by Saxxon
I LIKE IT.

Posted: Thu Jul 21, 2011 8:46 am
by asiekierka
Image

Progress on GreaseMonkey's non-label-related ZZT-OOP tests. Earlier it only passed test 8.

Test 9 should be easy to fix, Test 4 will take a while, Test 2 is hard and Test 10 is insane.

Also, Test 1 is broken (only works correctly when k is set, judging from debug output). At least we've got 5/10 right. :D

Posted: Thu Jul 21, 2011 10:02 am
by asiekierka
Tyger 0.76!
0.76 beta
+ Added #send self:[label]
* Fixed a lot of ZZT-OOP bugs (thanks GreaseMonkey!)
* Fixed a direction-related bug.
Image
9/10 tests passed, all correctly (IIRC)

DOWNLOAD: http://zzt.64pixels.org/Tyger076.zip

EDIT: Tyger 0.77 is going to make #if perfect (perfect enough). I'll also try to make it pass Test 10.