Tyger

Discuss how totally awesome Bang! is here.

Moderator: Terryn

User avatar
Zenith Nadir
this is my hammer
Posts: 2767
Joined: Wed Mar 12, 2003 11:40 am
Location: between the black and white spiders

Post by Zenith Nadir »

Thank God for Fur Ferret

:keen:
he looked upon the world and saw it was still depraved :fvkk:

Overall: Rotton egg for breakfast

User avatar
Quantum P.
Level 17 Accordion Thief
Posts: 1427
Joined: Fri Sep 12, 2003 1:41 am
Location: Edmonds, WA
Contact:

Post by Quantum P. »

open("filename", "rb") doesn't work?

User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1765
Joined: Tue Sep 11, 2001 9:11 am
Location: Washington

Post by Dr. Dos »

Zenith Nadir wrote:Thank God for Fur Ferret

:keen:
It's nightwatch. You may remember him because he's the reason I have half the furry art I've gotten.

http://beta.veekun.com/dex/pokemon/furret

User avatar
Teabone
Posts: 28
Joined: Thu Jan 01, 1970 12:32 am
Location: Canada
Contact:

Post by Teabone »

Nice lower status bar. Is it customizable or static?

User avatar
Commodore
fgsdfs
Posts: 2459
Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:

Post by Commodore »

can it do full screen?
*POW* *CLANK* *PING*

User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1765
Joined: Tue Sep 11, 2001 9:11 am
Location: Washington

Post by Dr. Dos »

Source #3: Tyger 3 Source - 14kb
Binary #3: Tyger 3 Binary - 7.8MB


----------------------------------------------
July 26

Tyger Specific
+ Tyger now starts at the proper resolution based on whether you're using the minimal HUD or traditional sidebar
+ Pressing R on the world selection screen now allows you to load a saved game
+ World selection is now handled with Enter instead of P.
+ Debug information on compiled versions is now stored in Tyger.log. Try this by right clicking on a tile.
+ Pressing F4 will now toggle between running a window or fullscreen.
+ Pressing F10 will now return to the world selection screen with no prompt. Now you can ragequit on the rube board.
+ Pressing F5 will now take a screenshot of the current board + hud. The file is then written to /screenshots as a png file with the world's name and screenshot number. This number is not yet stored so running a game again can cause screenshots to be overwritten.

Graphics
+ Linewalls now render with their correct characters.

ZZT Support
+ HUD now updates. Not that there's any way in gameplay to do so yet.
+ You can now move the player. The player will be stopped by certain impassable elements while other impassable elements can be walked over.

Known Issues with what is Implemented
+ The player always leaves an empty beneath him causing fake walls to be erased.
+ Objects do not appear with the correct character if there is another object next to them.
+ Using a custom charset/palette does not yet work.
----------------------------------------------

Also since I forgot to make it not just crash when you have no zzt/save files I threw in a Tyger.zzt and Tyger.sav

Image

Microwave
hi
Posts: 114
Joined: Fri Aug 03, 2007 10:34 pm

Post by Microwave »

You should in the future allow numbers/variables to be added to the end of things.

#put w yellow solid 3
#shoot w 3

#set x=4
#put e white boulder x

Just random ideas.

User avatar
Commodore
fgsdfs
Posts: 2459
Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:

Post by Commodore »

Dr. Dos wrote: + Pressing F5 will now take a screenshot of the current board + hud. The file is then written to /screenshots as a png file with the world's name and screenshot number. This number is not yet stored so running a game again can cause screenshots to be overwritten.
don't store it, just check the existing file names.
*POW* *CLANK* *PING*

User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1765
Joined: Tue Sep 11, 2001 9:11 am
Location: Washington

Post by Dr. Dos »

that's what I meant. It's not checking how many and then storing it in a variable while the game is being played yet.

User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1765
Joined: Tue Sep 11, 2001 9:11 am
Location: Washington

Post by Dr. Dos »

Some progress!

Sticky player clones!
Image

Items and an invisible wall!
Image

Also custom walls with stats!
Image

User avatar
Commodore
fgsdfs
Posts: 2459
Joined: Wed Mar 12, 2003 5:44 pm
Location: :noitacoL
Contact:

Post by Commodore »

how hard to match the colors?
*POW* *CLANK* *PING*

User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1765
Joined: Tue Sep 11, 2001 9:11 am
Location: Washington

Post by Dr. Dos »

all the colors are just RGB tuples. I just made the bright colors all the brightest.

I think they look better that way but I will be adding palette support and will probably include a true ZZT color palette.

User avatar
Smilymzx
I hope she made lotsa spaghetti!
Posts: 180
Joined: Sat May 20, 2006 2:58 am
Location: LocacoLocacoL :LoL!

Post by Smilymzx »

Dr. Dos wrote:all the colors are just RGB tuples. I just made the bright colors all the brightest.

I think they look better that way but I will be adding palette support and will probably include a true ZZT color palette.
Using Megazeux's palettes and/or UPAL.exe's palette format should be OK.

User avatar
Dr. Dos
OH YES! USE VINE WHIP! <3
Posts: 1765
Joined: Tue Sep 11, 2001 9:11 am
Location: Washington

Post by Dr. Dos »

Note to self - <s>I can't just pop shit out of the array containing all the coordinates of things with stats.

0 - Player
1 - Lion
2 - Bullet
3 - Tiger

If the bullet hits the lion both the bullet and lion and their stats are destroyed

0 - Player
1 - Tiger

But then when it increased the number of what stat to move it will go from 2 to 3, which will make it think the cycle is over but poor Tiger will not move.</s>

Instead of popping just replace the coordinate with "None" or something and then after the cycle ends pop anything with a value of "None".

User avatar
Kjorteo
^o.O^
Posts: 432
Joined: Sat Feb 28, 2004 10:59 am
Location: Kjorteoville or something
Contact:

Post by Kjorteo »

It's been a while since I cared about an upcoming ZZT clone, but now here we are. Rock on and don't disappoint us, I guess. :keen:
"You're alive," said the maker, and smiled at the aardvark.

<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.

Post Reply