Tyger

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Dr. Dos
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Post by Dr. Dos »

Posted some random junk on my livejournal http://dr-dos.livejournal.com/385175.html#cutid1
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Commodore
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Post by Commodore »

looks good. are those shots actually in full screen mode or did you just cut out the window?

also I thought that intelligence for guns was many squares away you needed to be in alignment to it before it started shooting, but now I remember that they can just shoot whenever at most of the lower settings.
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Dr. Dos
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Post by Dr. Dos »

F5 takes screenshots of the current board + hud so no cropping or print screening is necessary.
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Dr. Dos
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Post by Dr. Dos »

ZZT bug time

Image

Everything here that moved was set to cycle 0 so it would get hit with a blinkwall so I could see what would be destroyed

Image

Sometimes this happens, destroying the head and segment as well as the wall itself.

Image

Other times this happens! How strange and pointless.
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Kjorteo
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Post by Kjorteo »

But only against segments?

What happens when you blinkwall a duplicator in the real ZZT, anyway? I don't think I've ever seen anyone put those two near each other in any games I've played, because, uh, why would you.

Edit: Oh wait, that is the real ZZT, I thought this was another "here's some weird stuff that Tyger does" post. NEVER MIND.

Edit: Hi kjorteo I am fixing your post - Dos
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Post by Commodore »

i've always had trouble with blink walls... finicky little bastards. the way they push/kill you when a lot are put next to each other is a pain to figure out.
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Post by Kjorteo »

Okay so I thought it was a fully charged duplicator because it's a big O, I forgot about segments :(

Wait, what does happen if you blinkwall a duplicator, then?
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Dr. Dos
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Post by Dr. Dos »

Image

Image

It clones it and it will blink properly.
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Post by Jotz »

I really like where this project is going.
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Post by Zenith Nadir »

you hear that, dos... you know what you must do now.
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Post by Dr. Dos »

KillAllTygers.exe
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Post by Zenith Nadir »

#change tyger red fake...........................
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Dr. Dos
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Post by Dr. Dos »

Blink walls are frustrating me to the point of thinking that objects would be easier than these stupid things nobody has used since 1995.

What I am getting at here is #char, #clear, #cycle, #die, #end, #endgame, #give, #lock, #restart, #restore, #set, #take, #unlock, and #zap work now.

Except only the first line of code is executed.
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Zenith Nadir
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Post by Zenith Nadir »

just wait until you get to centipede heads and segments, that'll be fun
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Post by Dr. Dos »

has any zzt clone attempt ever had centipedes

does mzx even have centipedes
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