z2

I agree. Take me to the spicy page.
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PostPosted: Mon Jul 11, 2011 12:40 am 
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^o.O^
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Location: Kjorteoville or something
:3

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"You're alive," said the maker, and smiled at the aardvark.

<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.


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PostPosted: Mon Jul 11, 2011 9:40 pm 
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Pikachu Power!

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Kjorteo wrote:
The trick is that the J makes a Y sound.

kyour-TAY-oh.


Oh man, I SO got that wrong in my head. And the funny thing is, the same thing as that holds for my last name. The "j" sounds like a "y". Oh well. back on topic now, I s'pose.


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PostPosted: Tue Jul 12, 2011 5:11 am 
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the Gargoyle.
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EuphoriaZZTer wrote:
Kjorteo wrote:
The trick is that the J makes a Y sound.

kyour-TAY-oh.


Oh man, I SO got that wrong in my head. And the funny thing is, the same thing as that holds for my last name. The "j" sounds like a "y". Oh well. back on topic now, I s'pose.
We have been pretty off topic since the last page, actually..


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PostPosted: Tue Jul 12, 2011 6:08 am 
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^o.O^
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Nonsense, I can't think of anything more relevant to Dos' enhanced ZZT clone than talking about how to pronounce my name.

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"You're alive," said the maker, and smiled at the aardvark.

<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.


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PostPosted: Tue Jul 12, 2011 11:42 pm 
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OH YES! USE VINE WHIP! &lt;3
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is Tyger pronounced Tiger or Tigger

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<asgromo> Dr Dos; What is this monstrocity?
<Spectere> Aura 2
<asgromo> This thread is useless... I'll just... read the Featured Games article.
<asgromo> ... I'll just look for boners.


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PostPosted: Tue Jul 12, 2011 11:43 pm 
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^o.O^
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The wonderful thing about Tygers is that Tygers are wonderful things.

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"You're alive," said the maker, and smiled at the aardvark.

<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.


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PostPosted: Wed Jul 13, 2011 6:33 am 
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fgsdfs
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zed zed tee

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*POW* *CLANK* *PING*


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PostPosted: Wed Jul 20, 2011 10:52 am 
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YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
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Tyger 0.70! Yep, I forked it.

Here's a changelog:
Quote:
0.70 beta
+ Added Android compatibility! (yet to package the APK)
+ Added #take jump support! (not tested thoroughly)
+ Ported spinning guns and tigers from Lyon! (Why didn't Tyger include tigers)
* Fixed a few bugs that popped up here and there.
* Fixed bears.


As you can see, this ups the compatibility by a fair bit. (Still needs working dupes. And non-broken blinks. And unbugged conveyors.)

Here's the download: http://zzt.64pixels.org/Tyger070.zip


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PostPosted: Wed Jul 20, 2011 4:34 pm 
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ill make a meal of you
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asiekierka you are just the best

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r


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PostPosted: Wed Jul 20, 2011 5:05 pm 
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YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
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I forbid anyone to say I'm the best until I add centipedes.

Or conveyors.

Anyway, Tyger 0.75: http://zzt.64pixels.org/Tyger075.zip

Changelog:
Quote:
0.75 beta
+ Added duplicators!
* Worked around a SendJump not-checking-the-closest-match bug (fixes LIFECOLL.ZZT and probably a lot more)
* Fixed a devastating bug in #take.
* Fixed an Android pause bug in message boxes.
* Fixed Darkness! TORCHES WORK FOR REAL NOW


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PostPosted: Wed Jul 20, 2011 5:06 pm 
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^o.O^
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Goodness, this is some quick progress being made here.

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"You're alive," said the maker, and smiled at the aardvark.

<Kjorteo> "yiff"
<gbelo> Wanna yiff.
<Kjorteo> yes
<gbelo> No no no.


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PostPosted: Wed Jul 20, 2011 5:12 pm 
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YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
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Kjorteo wrote:
Goodness, this is some quick progress being made here.


I feel like removing bugs now. Any games you know of that don't like Tyger? I know DUNGEONS.ZZT doesn't like something in drawboard... will work on that.

Here's a pic of what's implemented:

Image

EDIT: Purple and green colors mean great things. Blue mean good things. Yellow with cyan mean good enough things. Yellow, red and black mean BRB CODING

EDIT2: Don't go at me "YOU STOLE DR_DOS'S NAME", or I will switch to Ruffyan. or Ruffnyan, even better.


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 Post subject:
PostPosted: Wed Jul 20, 2011 7:51 pm 
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the Gargoyle.
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I LIKE IT.


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PostPosted: Thu Jul 21, 2011 8:46 am 
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YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
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Image

Progress on GreaseMonkey's non-label-related ZZT-OOP tests. Earlier it only passed test 8.

Test 9 should be easy to fix, Test 4 will take a while, Test 2 is hard and Test 10 is insane.

Also, Test 1 is broken (only works correctly when k is set, judging from debug output). At least we've got 5/10 right. :D


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PostPosted: Thu Jul 21, 2011 10:02 am 
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YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
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Tyger 0.76!

Quote:
0.76 beta
+ Added #send self:[label]
* Fixed a lot of ZZT-OOP bugs (thanks GreaseMonkey!)
* Fixed a direction-related bug.


Image
9/10 tests passed, all correctly (IIRC)

DOWNLOAD: http://zzt.64pixels.org/Tyger076.zip

EDIT: Tyger 0.77 is going to make #if perfect (perfect enough). I'll also try to make it pass Test 10.


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