Help with multiplayer Plastic

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Scribbit
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Help with multiplayer Plastic

Post by Scribbit »

Does anyone know how to make multiplayer worlds in Plastic? I was going to make a sort of z2 playground but I have no clue how it works and don't want to mess with servers if there's a dedicated server for this thingy.
I'm nupanick.
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Ellypses
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Post by Ellypses »

Plastic plays over IP connections using any plastic file you have. Just hit M, (h)ost, and load game. To join, M, (j)oin, (I)P, and type in the IP the game is hosted.

Note that the Portal tile that's located in the item category is use to spawn players adjacent to it.
To access the chat box, you use the tab key.

There are commands that exists in plastic that is specially for multiplayer. If I can remember right, I think one of them is "#Focus" which is used for seeking the "closes" or "farthest" player. I may have to find that old #plastic logs if I got it to check and make sure.

BTW. F7 key, when used on the object code editor checks for errors. On plastic, the object will not operate if it thinks there is an error in it's code and would not run at all.
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Scribbit
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Post by Scribbit »

Those logs might be useful, the help files don't all display properly and I couldn't find any help on multiplayer.
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asiekierka
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Post by asiekierka »

You stole my idea, Nupanick! You bastard!
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Scribbit
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Post by Scribbit »

it's not as though I'm any closer to completing it. We could work together...
I'm nupanick.
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asiekierka
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Post by asiekierka »

yes
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Scribbit
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Post by Scribbit »

So... what do you want to do first? I guess a central area would be useful, but I don't know how multiplayer works in Plastic.
I'm nupanick.
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