z2

I agree. Take me to the spicy page.
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PostPosted: Sat Feb 23, 2008 7:08 pm 
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is keeping the new avatar, thanks.
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Does anyone know how to make multiplayer worlds in Plastic? I was going to make a sort of z2 playground but I have no clue how it works and don't want to mess with servers if there's a dedicated server for this thingy.

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PostPosted: Sat Feb 23, 2008 11:48 pm 
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Whaf yew vauhnt?
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Location: In hell called earth
Plastic plays over IP connections using any plastic file you have. Just hit M, (h)ost, and load game. To join, M, (j)oin, (I)P, and type in the IP the game is hosted.

Note that the Portal tile that's located in the item category is use to spawn players adjacent to it.
To access the chat box, you use the tab key.

There are commands that exists in plastic that is specially for multiplayer. If I can remember right, I think one of them is "#Focus" which is used for seeking the "closes" or "farthest" player. I may have to find that old #plastic logs if I got it to check and make sure.

BTW. F7 key, when used on the object code editor checks for errors. On plastic, the object will not operate if it thinks there is an error in it's code and would not run at all.


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PostPosted: Sun Feb 24, 2008 6:14 pm 
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is keeping the new avatar, thanks.
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Those logs might be useful, the help files don't all display properly and I couldn't find any help on multiplayer.

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PostPosted: Sun Apr 06, 2008 11:48 am 
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YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
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You stole my idea, Nupanick! You bastard!


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PostPosted: Sun Apr 06, 2008 2:01 pm 
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is keeping the new avatar, thanks.
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it's not as though I'm any closer to completing it. We could work together...

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PostPosted: Sat Jul 12, 2008 7:31 pm 
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YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
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yes


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PostPosted: Sun Jul 13, 2008 12:41 am 
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is keeping the new avatar, thanks.
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So... what do you want to do first? I guess a central area would be useful, but I don't know how multiplayer works in Plastic.

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