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How do you use STK?
Posted: Mon Jan 07, 2008 4:35 pm
I have downloaded the Super Tool Kit, and I don't know how to use it. How do you?
Posted: Mon Jan 07, 2008 7:56 pm
1. open stk in the editor
2. find the specific wall, terrain, object etc you want to use
3. position cursor over it, press "enter" (also do this to edit the properties of anything with stats, such as an enemy or object)
4. you now have that particular item in your cache, use it wisely... (draw with tab, fill with x)
as well as stk, i recommend z-files
, a collection of zzt toolkits by cool zzt toolkit making dudes, lovingly compiled by myself, or if you want more in the same vein as stk, there's also morestk and weirdstk
by chronos30, which are hell of useful for doing more esoteric things with (mostly graphical, but still, useful)
you could also use kevedit
, but i mainly only like that for its cut/paste function (i'm a purist)
i hope this helps you in your pursuit for knowledge! onwards and upwards... forever upwards...
Posted: Mon Jan 07, 2008 9:00 pm
...like a balloon!
....they all float down here....
Posted: Tue Jan 08, 2008 5:39 pm
"how du i shot web?"
Anyway, along with what's been told here, press "T" and pick "Export" to create a clone of the board that can be imported to a different game.
Posted: Tue Jan 08, 2008 6:35 pm
oh man, i totally didn't know about T to export for the longest time. It's not really documented anywhere!! Or at least it wasn't in anything I read.
Posted: Tue Jan 08, 2008 7:47 pm
Your joking, right?
Posted: Tue Jan 08, 2008 10:01 pm
It's in the editor help. Hit "H" while in the editor, select "Editor Commands", and scroll down to the very bottom:
[T] Transfer: Import or Export boards.
Allows individual boards to be brought in or out of worlds. A board from one world can be written to a file, then read back into a different world.
And like zamros, it took me quite some time before I figured this out.
Posted: Tue Jan 08, 2008 11:30 pm
it took me a little while to work out the import/export thing, i think i came across it by randomly pressing buttons to see if there were any hidden editor commands, rather than actually reading the docs
it took me longer to figure out flags, i don't know why that took me like 3 months to grasp, jesus i was stupid
Posted: Thu Jan 10, 2008 9:39 pm
Yeah, but everyone knows that you turned into one of the best ZZTers ever.
Posted: Thu Jan 10, 2008 10:08 pm
If you're still around and taking suggestions mr phile, I'd suggest also looking at madtom's memory management article which doubles as a good ZZTOOP style guide. It helped me very much when starting out -- for example you can type #loop instead of #send loop.
Posted: Thu Jan 10, 2008 11:19 pm
zenith's got a fan
Posted: Fri Jan 11, 2008 12:31 am
too bad jazzy kind of sucks, oh well
Posted: Fri Jan 11, 2008 2:04 am
nadir tell us the secret to graphics
Posted: Fri Jan 11, 2008 3:29 pm
develin flashbacks, oh god no
"omg nadir ur a god" nnnnnooooooo
Posted: Fri Jan 11, 2008 7:12 pm
MadTom wrote:And so, the User Articles section of Z2 came into being! In this section of the site, you can read articles, in either HTML or ZZT format, submitted by those generally acknowledged to be masters of their trade, revealing a little about their methods and technique; you may find articles from artists like Zenith Nadir and drac0, musicians like WiL, Viovis, Kev Carter, and jojoisjo; programmers like Benco and Madguy and writers like John W. Wells. Or you might not; it all depends whether they decide to submit anything or not!