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Rotons / Dragon Pups

Posted: Mon Sep 03, 2007 6:21 pm
by c99koder
Does anyone have a good description on how Rotons / Dragon Pups are supposed to react?

From what I can see, Rotons w/ intel of 0 have a 50% chance of either moving toward the player or counter-clockwise from the player, and the switch rate determines how often it picks which way to go. But I'm having trouble writing an algorithm that acts even remotely similar to SuperZZT's.

I haven't taken a look at Dragon Pups at all yet.

-Sam

Posted: Tue Sep 04, 2007 6:39 am
by Saxxon
Dragon pups don't move. How they animate is based on their object number and the current cycle, I believe (just like conveyors and transporters)