z2

I agree. Take me to the spicy page.
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PostPosted: Tue Feb 22, 2005 12:52 pm 
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ill make a meal of you
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Joined: Fri Jan 23, 2004 3:06 pm
Posts: 426
Location: beautiful downtown joelville
VIA C3 667mhz (talk about a computer which basically has AIDS)
248mb ram (yes, 248)
Windows 98

it's a good thing i got this thing for free otherwise i would be punching whoever sold it to me in the head and face

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PostPosted: Tue Feb 22, 2005 7:18 pm 
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this is my hammer
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Location: between the black and white spiders
Quantum P. wrote:
Nice to see you around here again, Nanobot.


no

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PostPosted: Tue Feb 22, 2005 9:10 pm 
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fgsdfs
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yes

and it runs a little slow on my comp, which is a newer machine, but slow enough that your double speed makes it about zzt's normal speed for me.

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PostPosted: Tue Feb 22, 2005 10:32 pm 
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Level 17 Accordion Thief
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Location: Edmonds, WA
Zenith Nadir wrote:
Quantum P. wrote:
Nice to see you around here again, Nanobot.


no


why

Also, I just tried the emulator, and it's really neat.


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PostPosted: Wed Feb 23, 2005 1:19 am 
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Official Clamp School Defender
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Location: CAsE SenSiTiVe
Quote:
JavaScript and standards support are required for this emulator. Get Firefox!


i cannot play

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 Post subject:
PostPosted: Wed Mar 02, 2005 2:27 pm 
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What can be said now?

Joined: Wed Dec 24, 2003 6:30 pm
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I thought I'd provide an update. Several new things were added: you can shoot, there are lions and tigers (which can shoot, throw stars, etc.), spinningguns, passages, board edges, lines, and a few other things. I also made the world loader, and it currenty just loads town.zzt (from the actual ZZT file). I know the board loader is slow; I'll try to speed it up somehow if possible. FYI, the actual ZZT file reading and downloading part is finished once it starts displaying the "Loading Board 1/whatever" message. The board loading takes a while because it has to generate the tables and stat information for every board. Switching between boards is only slow because the browser's rendering engine has to hide the whole table and draw the one for the destination board, so there's really no way that I can speed that up.

I'm going to save objects and scrolls for last, for obvious reasons. I'll do centipedes soon, and they should be a piece of cake.

EDIT: Also, it isn't XHTML anymore. No reason, except that it doesn't have to be XHTML, so I might as well leave it as plain HTML. Internet Explorer still barfs on it, but that's their problem.


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 Post subject:
PostPosted: Fri Mar 04, 2005 6:35 pm 
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What can be said now?

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Okay, I lied. I started working on the zzt-oop interpreter and it's about halfway done. So far, objects can walk around, shoot things, send to stuff, put stuff around, zap and restore labels, and some other junk. The rest is easy from here.


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 Post subject:
PostPosted: Sat Mar 05, 2005 10:20 am 
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wacky morning DJ
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Zenith Nadir wrote:
Quantum P. wrote:
Nice to see you around here again, Nanobot.


no


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 Post subject:
PostPosted: Sun Mar 06, 2005 12:40 am 
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Official Clamp School Defender
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You guys are jerks. Fuck of Zenith.

Welcome back, friend :tie: :tie: . Please respond to my thread in zzt general that is a little old now. :tie: :tie: :tie:

The tie-fighters mean that you can trust me.

:tie: :tie: :tie: :tie: :tie:

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 Post subject: ZZT in XHTML/JavaScript
PostPosted: Wed Mar 10, 2010 6:57 pm 
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newcomer

Joined: Fri Feb 26, 2010 11:01 am
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Location: Burma
Have you only tried using one browser? or did you try in some other browser...

To post your code html or javascript code you would only need to use one tag like this

code<html><head>
<script>
javascript code here
</script>
</head>
... rest of html document...
/code


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 Post subject:
PostPosted: Wed Mar 10, 2010 9:32 pm 
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fgsdfs
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this thread is five years old, yet the link still works. I forgot about this, probably because it was forgettable.

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 Post subject:
PostPosted: Wed Mar 17, 2010 4:46 pm 
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YAHOO: ALL YOUR GEOCITIES ARE BELONG TO US
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I _think_ Nanobot might have given me the source to it, and I might have it somewhere on my hard drive.

Yeah, because we all need
:blazkowicz:


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 Post subject:
PostPosted: Wed Mar 17, 2010 8:56 pm 
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OH YES! USE VINE WHIP! &lt;3
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If it's all javascript shouldn't it all be client-side?

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 Post subject:
PostPosted: Sat Mar 20, 2010 8:12 pm 
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OH YES! USE VINE WHIP! &lt;3
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Location: Washington
On that note somebody on irc pmed me asking about Tyger because he was working on http://diod.es/ryanwin/jzzzt/src/index.html

(It's much smoother in chrome)

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