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 Post subject: Slow going
PostPosted: Thu Apr 13, 2017 12:32 am 
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Official Clamp School Defender
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Joined: Tue Nov 18, 2014 4:57 am
Posts: 161
I have to admit--I'm having trouble motivating myself to push forward on the HTML 5 version of ZZT Ultra.

The problem is that the application works just fine in its original platform, so I need to do something to really kick my butt into gear. The dividends should speak for themselves in theory, because you'd be able to play it on any platform except IE (I never took IE support seriously).

Any suggestions from those who have also worked on a years-long project? Besides highly illegal drugs?


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 Post subject: Re: ZZT Ultra
PostPosted: Sat Apr 15, 2017 4:50 am 
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You're burning out. It's no big deal, take a break, code something else or don't code at all for a while. If you treat it like a job and not a hobby then it can be easy to get discouraged. No point in forcing yourself to do something you are not enjoying, unless you can clearly see some sort of milestone and start getting giddy when some addition works.

Instead of feeling guilty about neglecting it, admit that you can walk away for a time. Poof! guilt gone and free time ahead.

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*POW* *CLANK* *PING*


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 Post subject: Re: ZZT Ultra
PostPosted: Sun Apr 16, 2017 12:55 am 
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Commodore wrote:
Instead of feeling guilty about neglecting it, admit that you can walk away for a time. Poof! guilt gone and free time ahead.

I appreciate that, Commodore. Although I wouldn't exactly call this "burnout" when I never needed to do this in the first place. Sometimes, having little to prove is worse than having everything to prove: You assume a "why bother?" sentiment which hurts your motivation.

No, in case you're wondering; I haven't won the lottery. But I definitely ain't suffering either.

I guess I'll follow the advice of Maria Ross from Fullmetal Alchemist: Proceed with your goals, but without obsession of what the final outcome will be.


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