Roton, pairer

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Alpha01
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Roton, pairer

Post by Alpha01 »

Hello!

Does anyone know what on earth a "roton" is? I, personally, have always thought it may be some kind of mouse (after the Spanish "ratón", mouse, and its fast, erratic movement), but I wonder whether I'm correct.

And, by the way, what the hell a "pairer" can be? Its unnatural color, non-figurative shape (lowercase sigma "σ") and hard-to-interpret name does not lend itself to an easy identification.

Thanks,
Alpha01
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Re: Roton, pairer

Post by Commodore »

Your guess is as good as mine. The pairer, whatever it is, has no code actually associated with it, same with the dragon pup. They are both un-implemented.
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Appetite4
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Re: Roton, pairer

Post by Appetite4 »

I imagine the term "roton" somewhat refers to the behavior, which has a configurable rate to "rotate" the direction. That's just guesswork, though. The Super ZZT lore never explains it.

No idea what a "pairer" might have done had it been threshed out. But...

I have been working on remixed behavior for the standard enemies in Fall of ZZT: The Curse of Production Quality. Dragon pups are still stationary, but they breath bullet spurts at you. Pairers will multiply when hit, leading to some shoot/don't shoot situations.
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