Could we bring ZZT back?

NOTE: I HATE A LOT OF YOUR ZZT GAMES, SO WATCH OUT!

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ajc
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Re: Could we bring ZZT back?

Post by ajc »

Nomad wrote:i am
So am I. So as long as there are a couple of us, at least there is some community which isn't dead right?
Currently working on: ZZTV 11.2 Channel Escape from the Burning Building - ON HOLD
Currently Playing: Burger Joint
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Re: Could we bring ZZT back?

Post by Commodore »

I have a half-finished project I poke at now and then. Knights of Mars was actually the last time I touched it, I was getting burnt out and drew a rocket ship and a castle with a buggy king, then that became something else. Thanks for checking out my games. If you have not seen super archeologist simulator yet I would suggest it, it is much more of a game than KoM or Platon.
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ajc
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Re: Could we bring ZZT back?

Post by ajc »

I played Knights of Mars. I enjoyed it although I got stuck at the part where the guy in the middle of the lake is supposed to turn into a key.

I just downloaded super archeologist simulator. Very cool. I died in the Aztech Temple but I was just giving it a quick go before bed. Very well done boards though.
Currently working on: ZZTV 11.2 Channel Escape from the Burning Building - ON HOLD
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bitbot
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Re: Could we bring ZZT back?

Post by bitbot »

ajc wrote:Of the people reading/participating in this topic, are any of you actively working on a game?
Nomad wrote:i am
So am I. So as long as there are a couple of us, at least there is some community which isn't dead right?
Right on!

I'm gathering ideas for a board for ZZTV (our community project) which is simply a teaser for SZZTLAND. If ZZTV fizzles out, at least I can drop it there.
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ajc
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Re: Could we bring ZZT back?

Post by ajc »

Does that mean there will be a ZZTV12?
Currently working on: ZZTV 11.2 Channel Escape from the Burning Building - ON HOLD
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bitbot
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Re: Could we bring ZZT back?

Post by bitbot »

I don't see why not.

We're currently on 11.2.

Show us what you got.
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ajc
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Re: Could we bring ZZT back?

Post by ajc »

I'll get to work on something for ya right away.

Edit: I have played enough ZZTV to get the general idea of how this goes. But about how many boards should this be? I'm looking for a max figure.

Thanks.
Currently working on: ZZTV 11.2 Channel Escape from the Burning Building - ON HOLD
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bitbot
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Re: Could we bring ZZT back?

Post by bitbot »

Hmm that's a good question. IDK

I wonder if ZZT's board and world limits could be hexed out?
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ajc
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Re: Could we bring ZZT back?

Post by ajc »

There is also an issue of how much the curator (you?) is willing to paste in and chain together. I'm going to start work with a 10 board max, which is a huge limit. If you come up with a different figure, slide me a line. I'll try to get something your way at the end of next week.
Currently working on: ZZTV 11.2 Channel Escape from the Burning Building - ON HOLD
Currently Playing: Burger Joint
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bitbot
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Re: Could we bring ZZT back?

Post by bitbot »

Between 11-33 boards should be fine.

I will likely delegate the next volume.

Edit: Moving this conversation to the appropriate thread.
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Re: Could we bring ZZT back?

Post by ajc »

I haven't forgotten about this. I'm going to finish this next week.
Currently working on: ZZTV 11.2 Channel Escape from the Burning Building - ON HOLD
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